| Fire
Bow of Immolation - Arundor |
Doesn't need arrows,
shoots fireballs, cause fire damage to enemies. |
| Spell
Bolts - From the game, edited by Arundor |
Contains 5 spell bolts.
Each is infinite, and will cast a certain spell instead of firing
as a bolt. Only the icons and description were changed from
items that are already in the game. |
| Element
Staff - Arundor |
A +5 Staff of Elements |
| Paladin's
Sword - Arundor |
Usable only by lawful
good paladins. Gives a +6 damage and THACO bonus vs. undead. |
| Holy
Sword of Falis - Arundor |
Two-handed sword, does
4D6 + 5 damage. |
| Staff
of the Fire Element - Arundor |
Staff, does fire damage
on normal hit, and shoots flame arrows. |
| Wyrmslayer-
Arundor |
A sword +3. This
is a weapon from Dragonlance. |
| Ameril
- Trix |
Bastard Sword +4.
Gives extra skill and attack speed. |
| The
Hunter - Trix |
Composite Longbow +6.
Gives protection from normal missiles. |
| Fire
Staff - Trix |
Staff that casts Agannazar
Scorcher, Flame Strike and Fireball. Usable only by mages. |
| Questing
Staff - Trix |
A staff +3. Can
cast Knock, Ghost Armor,
Detect Evil, Cure Critical
Wounds, and Raise Dead. Gives 20% magic resistance, and
40% fire resistance. |
| Arundor
- Trix |
Bastard Sword +3.
Slays hobgoblins, panic on hit, and regeneration. It's named
after me! |
| Drem
- Trix |
Spear +3. Gives
25 dexterity, Free Action, and berserk enemy on hit. |
| Grymm
- Trix |
Magical short sword.
Sets strength to 25, and will slay Tanari. |
| Staff
of Holy Magi - Trix |
Staff +6 for Cleric/Thief.
+3 to Dexterity and Wisdom. +20% to all thief skills, and doubles
memorized spells. Can cast Cure Wounds, Raise Dead, Knock,
Invisibility, and Charm Person. |
| Sorcerer's
Staff +3 - Trix |
Increased spell casting
speed, doubles level 1-4 spells, and can cast wizard spells. |
| Fang
- Roach |
Throwing dagger that
returns, and has a chance of poisoning victim. |
| Screaming
Maiden - Roach |
Vampiric Mace, causes
berserk. |
| Defender
- Roach |
A +4 vampiric dagger |
| Ultrin
Elgglin The Supreme Slayer - Roach |
A vorpal weapon. |
| The
Jagged Lightning - Roach |
A Scimitar +2, gives
50% lightning resistance. |
| Staff
of Striking - Roach |
A Staff of Striking that
has two modes, one for a normal attack, and one for using charges. |
| Khal
Abbil - Roach |
A dancing sword that
will fight enemies for 2 turns. |
| Frostbite
- Roach |
A +2 frostbrand sword,
with 1D4 cold damage, and +3 bonus vs. giants. |
| Arctic
Leech - Praise |
A sword with a lot of
great features. Does cold damage, can be thrown, etc. |
| Thorn
- Suryiel |
Two-handed sword that
gives THAC0 bonus against undead and can cast Entangle. |
| Rod
of Authority - Suryiel |
An 1D6+2 mace.
Has a cool custom sound file too. |
| Holy
Avenger - Bad Seed |
Golden blade that gives
+5 THAC0 and a THAC0 and damage bonus against undead. Allow
weilder to cast Protection From Evil 10' Radius unlimited times.
ToTSC only. |
| "New"
Spirit of One - Bad Seed |
An edited version of
the original Spirit of One (originally by GMAN) |
| Dark
Sword: Wizard's Bane - Bad Seed |
A longsword +2 that gives
Miscast Magic on a successful hit and gives 127% magic resistance. |
| Landrin's
Special Molitov - AnKRoss |
Powerful melee weapon
that casts Command Word "Die" on anyone it hits, and causes 1D4
cold damage. A very interesting description...... |
| Blink
- AnKRoss |
Weapon that teleports
weilder to another square on each hit. |
| Flame
Scourge - James |
A Long Sword +4 does
2D10 fire damage to the foe and 1D8 fire damage to yourself on
each hit. Partner of Death's Breach. |
| Death's
Breach - James |
A Long Sword +4 that
does 2D10 cold damage to the foe and 1D8 cold damage to yourself
on each hit. Partner of Flame Scourge. |
| Darkenbane
- Kylun Twinkledge |
A two-handed sword for
ToTSC only |
| Sword
of Smiting - Kylun Twinkledge |
A powerful two-handed
sword that does 2D24+1 damage. |
| Vampire
Sword of Armageddon - Armand |
Sword that does poison
and ice damage. |
| Blade
of Syn - Roark |
A shortsword that never
misses, always kills, and is usable only by lawful evil. |
| The
Electrabuzz - Ajoc1 |
A +2 sword with special
electric and lightning abilities. |
| The
Salamander Greadsword - Tycho |
A two-handed sword +2
that also does fire damage, and gives +1 armour class and protection
against fire. It includes custom BAM pictures as well. |
| Mace
of Disruption - Gumbi |
Does extra damage against
undead. |
| Uzi
- Gumbi |
The name says it all. |
| Dragon's
Claw - Drew |
A powerful axe that will
raise your hitpoints |
| Arrows
- Drew |
10 arrows that will replace
the ones already in the game. These new arrows can be recovered
after you shoots them. |
| Lightersabers
- Master Yoda |
Three extremely powerful
lightsabers. There are three different colours, green, blue,
and red, and they all have their own custom BAM icon. |
| Killer
Bow - KillerOfXena |
A powerful bow six different
types of unlimited arrows. For ToTSC only. |
| Killer
Blade - KillerOfXena |
A sword with 12 different
attack types. |
| Golden
Bow of Accuracy - Athena181 |
A bow with improved damage,
THAC0, and "to hit". |
| Sword
of Odin - DarkAngel |
The two-handed sword
of Odin. |
| Staff
of Nature - DarkAngel |
A staff made specifically
for Druids. |
| Mace
of Odo - DarkAngel |
A powerful mace that
does electrical damage, casts spells, and gives many other bonuses. |
| Dragon's
Bane - DarkAngel |
A powerful flame sword
that gives cold resistance, THAC0 bonus, and allows you to cast
Champion Strength. |
| Arrow
of Magic Missles - DarkAngel |
An arrow with unlmimted
charges, that looks like magic missles. |
| Drizzt's
Sword - DarkAngel |
An edited version of
Drizzt's +5 scimitar. |
| Varscona
- DarkAngel |
A bow that gives extra
attacks per round. |
| The
Black Sword - Mergwood |
A powerful sword that
makes you invisible, and can cast Knock and Animate Dead. |
| Staves
- Potencius |
Two staves which each
can cast a few spells. |
| Concluder
- Kdog |
A +5 scimitar of speed
from the AD&D book. |
| Sword
of Lights Bane - Tannarriss Giantslayer |
A very powerful longsword
that does fire damage, and has custom sounds. |
| Black
Sword - Daniel |
A 2D8+4 two-handed sword
based on the Black Sword from Ultima VII. |
| Staff
of Law (updated on 00/08/29) - Potencius |
A staff that can control
the weather. |
| Final
Word - DonPC1 |
A powerful sword which
can leave the users hand, and attack by itself. |
| Sword
of the Ghost - Bane |
A sword modeled after
the "Spirit of One" weapon. |
| Sword
of Elements - Peter |
Long sword that does
1D10 damage, with +1 fire and +1 cold damage. Also drains
5 hitpoints from the target and adds it to you. |
| The
Scorpion's Blade - Gandorf |
A blade that does poison
damage. |
| Blade
of Sevens - Cloak_of_Grey |
Does 7D7+7 Damage, +100
THAC0, +7 AC, and many other very powerful abilities. |
| Dagger
of Mischief - bg_master |
A +2 dagger that gives
+20 pickpocketing skill. Only usable by thieves. |
| Relentless
- Ascension |
A powerful longsword
usable only by human fighters. |
| Zeit-Geist
- Psionic Fox |
An extremely powerful
sword. It inflicts extreme amount of damage, and make your
character immune to harm. |
Orcrist
- E. Johanobesus |
A sword that does 2D6 damage and slays hobgoblins. |