Crystal Chernov's Skeletons

Last Updated: July 10, 2010



Necromancer's signet ring (5 gp)
- skeletons (x6) are under command of wearer
- current owner is Crystal Chernov, a cleric of Cyric


==============================================================================

"Algrid"
	Human Skeleton: AL = neutral evil
	HD = 1 
	hp = 6 
	Init = +5 
	Spd = 30 ft (run x4)
	AC = 17 (DEX +1, armor +2, shield +2, natural +2) 
		note: DEX +1 if armor max DEX allows
	touch AC = 11, flat-foot AC = 16 
	space/reach = 5'/5 ft
	Atk = +1 melee 
	dam = scimitar = 1d6+1, 18-20/x2  or claw = 1d4+1
	full attack = scimitar=1d6+1, 18-20/x2 or 1 claw = 1d4+1
		note: would be 2 claws, but using a shield, so only one	
 
	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1
 
	Fort = +0, Ref = +1, Will = +2

	Feats = improved initiative

	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning


GEAR	Total WT= 34 + 0 = 34 (light armor / light encumbrance)
	load: light = 50	medium = 100	heavy = 150

WT	Item
---	---------------------
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
15	BODY: 	  leather armor
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
15	SHIELD:	  heavy steel shield (20 gp)
4	scimitar (15 gp)


==============================================================================

"Neffter"
	Human Skeleton: AL = neutral evil
	HD = 1 
	hp = 6 
	Init = +5 
	Spd = 30 ft (run x4)
	AC = 17 (DEX +1, armor +2, shield +2, natural +2) 
		note: DEX +1 if armor max DEX allows
	touch AC = 11, flat-foot AC = 16 
	space/reach = 5'/5 ft
	Atk = +1 melee 
	dam = scimitar = 1d6+1, 18-20/x2  or claw = 1d4+1
	full attack = scimitar=1d6+1, 18-20/x2 or 1 claw = 1d4+1
		note: would be 2 claws, but using a shield, so only one	
 
	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1
 
	Fort = +0, Ref = +1, Will = +2

	Feats = improved initiative

	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning


GEAR	Total WT= 34 + 0 = 34 (light armor / light encumbrance)
	load: light = 50	medium = 100	heavy = 150

WT	Item
---	---------------------
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
15	BODY: 	  leather armor
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
15	SHIELD:	  heavy steel shield (20 gp)
4	scimitar (15 gp)


==============================================================================

"Skinny"
	Human Skeleton: AL = neutral evil
	HD = 1 
	hp = 6 
	Init = +5 
	Spd = 30 ft (run x4)
	AC = 17 (DEX +1, armor +2, shield +2, natural +2) 
		note: DEX +1 if armor max DEX allows
	touch AC = 11, flat-foot AC = 16 
	space/reach = 5'/5 ft
	Atk = +1 melee 
	dam = scimitar = 1d6+1, 18-20/x2  or claw = 1d4+1
	full attack = scimitar=1d6+1, 18-20/x2 or 1 claw = 1d4+1
		note: would be 2 claws, but using a shield, so only one	
 
	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1
 
	Fort = +0, Ref = +1, Will = +2

	Feats = improved initiative

	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning


GEAR	Total WT= 34 + 0 = 34 (light armor / light encumbrance)
	load: light = 50	medium = 100	heavy = 150

WT	Item
---	---------------------
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
15	BODY: 	  leather armor
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
15	SHIELD:	  heavy steel shield (20 gp)
4	scimitar (15 gp)


==============================================================================

"One-Eye"
	Human Skeleton: AL = neutral evil
	HD = 1 
	hp = 6 
	Init = +5 
	Spd = 30 ft (run x4)
	AC = 17 (DEX +1, armor +2, shield +2, natural +2) 
		note: DEX +1 if armor max DEX allows
	touch AC = 11, flat-foot AC = 16 
	space/reach = 5'/5 ft
	Atk = +1 melee 
	dam = scimitar = 1d6+1, 18-20/x2  or claw = 1d4+1
	full attack = scimitar=1d6+1, 18-20/x2 or 1 claw = 1d4+1
		note: would be 2 claws, but using a shield, so only one	
 
	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1
 
	Fort = +0, Ref = +1, Will = +2

	Feats = improved initiative

	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning


GEAR	Total WT= 34 + 0 = 34 (light armor / light encumbrance)
	load: light = 50	medium = 100	heavy = 150

WT	Item
---	---------------------
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
15	BODY: 	  leather armor
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
15	SHIELD:	  heavy steel shield (20 gp)
4	scimitar (15 gp)


==============================================================================

"Champ"
	Human Skeleton: AL = neutral evil
	HD = 1 
	hp = 6 
	Init = +5 
	Spd = 30 ft (run x4)
	AC = 17 (DEX +1, armor +2, shield +2, natural +2) 
		note: DEX +1 if armor max DEX allows
	touch AC = 11, flat-foot AC = 16 
	space/reach = 5'/5 ft
	Atk = +1 melee 
	dam = scimitar = 1d6+1, 18-20/x2  or claw = 1d4+1
	full attack = scimitar=1d6+1, 18-20/x2 or 1 claw = 1d4+1
		note: would be 2 claws, but using a shield, so only one	
 
	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1
 
	Fort = +0, Ref = +1, Will = +2

	Feats = improved initiative

	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning


GEAR	Total WT= 34 + 0 = 34 (light armor / light encumbrance)
	load: light = 50	medium = 100	heavy = 150

WT	Item
---	---------------------
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
15	BODY: 	  leather armor
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
15	SHIELD:	  heavy steel shield (20 gp)
4	scimitar (15 gp)


==============================================================================

"Bonehead"
	Human Skeleton: AL = neutral evil
	HD = 1 
	hp = 6 
	Init = +5 
	Spd = 30 ft (run x4)
	AC = 17 (DEX +1, armor +2, shield +2, natural +2) 
		note: DEX +1 if armor max DEX allows
	touch AC = 11, flat-foot AC = 16 
	space/reach = 5'/5 ft
	Atk = +1 melee 
	dam = scimitar = 1d6+1, 18-20/x2  or claw = 1d4+1
	full attack = scimitar=1d6+1, 18-20/x2 or 1 claw = 1d4+1
		note: would be 2 claws, but using a shield, so only one	
 
	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1
 
	Fort = +0, Ref = +1, Will = +2

	Feats = improved initiative

	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning


GEAR	Total WT= 34 + 0 = 34 (light armor / light encumbrance)
	load: light = 50	medium = 100	heavy = 150

WT	Item
---	---------------------
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
15	BODY: 	  leather armor
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
15	SHIELD:	  heavy steel shield, masterwork (170 gp)
4	scimitar (15 gp)


==============================================================================