Last Updated: April 17, 2009
class: Ranger race: human (Damaran) level: 2 alignment: chaotic evil xp: 2,205 deity: Cyric size: M age: 20 gender: female height: 5'5" eyes: black hair: black skin: white weight: 133 lbs Campaign: Cyric's Squad Home Region: The Moonsea Languages: Damaran (native), Chondathan, Orc (1cc) ==================================================================================== STR: 14 +2 HP: 12 Speed: 30 ft DEX: 18 +4 AC: 18 CON: 10 0 = 10 + 4 + 0 + 4 + 0 + 0 + 0 + 0 INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 11 0 AC touch: 14 CHA: 10 0 AC flat-footed: 14 Initiative: +4 Base Attack: +2 = DR 1/- = 10 hp/day, then no DR ==================================================================================== Total = base +Mod +magic +misc Fortitude: +3 = 3 0 Reflex: +7 = 3 +4 Will: +0 = 0 0 ==================================================================================== Favoured Enemy: +2 damage vs humans and orcs Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- shortsword, +7 1d6+2 19-20/x2 - P one-handed masterwork +5/+5 1d6+2/1d6+1 19-20/x2 - P two-weapon fighting silver dagger +6 1d4+1 19-20/x2 10 ft P/S one-handed +4/+4 1d4+1/1d4 19-20/x2 10 ft P/S two-weapon fighting longbow +7 1d8+2 x3 110 ft P composite (STR+2), darkwood (masterwork) Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chainshirt light +4 +6 0 10 % 30 ft 10 lbs mithral ==================================================================================== SKILLS: Total = 40 max = 5/2 Ability Mod Ranks Misc +1 appraise INT +1 +4 balance DEX +4 (+0 armor) +0 * bluff CHA +0 +2 climb STR +2 (+0 armor) +0 concentration CON +0 +1 craft INT +1 no decipher script INT +1 +0 diplomacy CHA +0 no disable device INT +1 +2 disguise CHA +0 2cc +4 escape artist DEX +4 (+0 armor) +1 forgery INT +1 +0 gather information CHA +0 +2 handle animal CHA +0 2 +2 heal WIS +0 (+2 kit) +9 hide DEX +4 5 (+0 armor) +0 intimidate CHA +0 +2 jump STR +2 (+0 armor) no knowledge, arcana INT +1 no knowledge, architect/engineer INT +1 +2 knowledge, dungeoneering INT +1 1 +2 knowledge, geography INT +1 1 no knowledge, history INT +1 no knowledge, local INT +1 +4 knowledge, nature INT +1 1 (+2 survival) no knowledge, nobility/royalty INT +1 no knowledge, religion INT +1 no knowledge, the planes INT +1 +4 * listen WIS +0 4 +9 move silently DEX +4 5 (+0 armor) no open lock DEX +4 +0 perform CHA +0 no profession WIS +0 +4 ride DEX +4 +6 search INT +1 5 +0 * sense motive WIS +0 no sleight of hand DEX +4 (+0 armor) no spellcraft INT +1 +5 * spot WIS +0 5 +5 * survival WIS +0 5 +7 * survival, tracking WIS +0 " (+2 search) +2 swim STR +2 (+0 armor x2) no tumble DEX +4 (+0 armor) no use magic device CHA +0 +6 use rope DEX +4 (+2 silk rope) n/a speak languages n/a 1cc * add favoured enemy bonus ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: all (except tower) Weapons: simple weapons, martial weapons Foe Hunter: Regional Feat - stacks with favoured enemy bonuses (Orc) Weapon Finesse: - use DEX bonus instead of STR bonus for melee attack rolls with light weapons, rapier, whip and spiked chain. Track: use survival skill Wild Empathy: 1d20 + Ranger level + CHA + handle animal synergy = 1d20+2 Favored Enemy: - against a favored enemy, receive bonus to damage rolls and a skill bonus to bluff, listen, sense motive, spot, survival - Humans = +2 - Orcs = +2 Combat Style: light or no armor only - Two-Weapon Fighting (p160: penalty = 2 less main-hand/6 less off-hand) ============================================================================= RANGER SPELLS 1: 0 2: 0 3: 0 4: 0 1: ============================================================================== GEAR Total WT= 26 (+31) = 57 load: light = 58 medium = 116 heavy = 175 WT Item --- --------------------- 0 explorer's outfit 1 silver unholy symbol: Cyric (25 gp) 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 10 BODY: mithral chainshirt (1,100 gp) Iron Ward Diamond (500 gp) - least armor crystal, +1 DR/-, 10 hp/day - only works on masterwork armor or better - Red Wizards/Scardale mark 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 4 shortsword, masterwork (310 gp) x2 1.5 darkwood composite longbow [STR 14, dam +2], masterwork (630 gp) 3 quiver & 20 arrows 2 silver dagger (22 gp) x2 1 potion belt, masterwork (10/10 vials) - retrieving a potion/vial is a free action once per round 0 - potion of cure light wounds (50 gp) 0 - potion of spider climb (300 gp) 0 - vial of Blue Whinnis poison (120 gp each) x8 (DMG p297: injury, DC = 14, init dam = 1 CON, sec dam = unc.) 0.5 belt pouch 1 - COINS 0 - flint and steel 2 - thunderstone (30 gp each) x2 0 Wand of Cure Light Wounds (15 gp/charge = 180 gp) - command word: "Kossuth's Kiss", charges = 12 - Red Wizards/Scardale mark 2 backpack 10 - trail rations, 10 days 4 - waterskin (full) 5 - bedroll 3 - winter blanket 5 - silk rope, 50 feet (10 gp) - grant +2 circumstance bonus on Use Rope checks 1 - healer's kit, 10 uses (50 gp) - grant +2 circumstance bonus on Heal checks 1 - everburning torch (110 gp) - lit tip sticks out of backpack to illuminate area ============================================================================== TREASURE silver unholy symbol: Cyric (25 gp) cp = sp = 13 gp = pp = 2 ============================================================================== IN ROOM: wooden unholy symbol: Cyric (1 gp) cp = sp = gp = pp = bedroll (0.1 gp) longbow, masterwork (375 gp) winter blanket (0.5 gp) quiver & 14 arrows, masterwork trail rations, 10 days (5 gp) quiver & 13 arrows waterskin, full (1 gp) hooded lantern (7 gp) flask of oil, 1 pint (0.1 gp) ============================================================================== ESCAPE PACK (wt = 33 lbs; value = 75.1 gp) 2 backpack (2 gp) 8 - explorer's outfit (10 gp) 10 - trail rations, 10 days (5 gp) 4 - waterskin, full (1 gp) 5 - bedroll (0.1 gp) 0.5 - belt pouch (1 gp) 0 - flint and steel (1 gp) 0.5 - belt pouch (1 gp) 1 - COINS: 50 gp 1 - sunrod (2 gp) 1 - dagger (2 gp) ============================================================================= "Bolt" Light Horse: large animal, AL = neutral HD = 3, hp = 19, Init = +1, Spd = 60 ft, AC = 13, touch AC = 10, flat-foot AC = 12, space/reach = 10'/5 ft, base attack/grapple = +2/+8 Atk = hoof: -2 melee (1d4+1) full attack = 2 hooves: -2 melee (1d4+1/1d4+1) STR = 14, DEX = 13, CON = 15 , INT = 2 , WIS = 12, CHA = 6 Fort = +5, Ref = +4, Will = +2 Feats = endurance, run Skills = listen +4, spot +4 SQ: low-light vision, scent Tricks (3/6): Purpose = riding (come, heel, stay) Carrying Capacity: drag = 2,250 lbs - light load = 150 lbs (60 ft; run x4) - medium load = 300 lbs (40 ft; run x4) - heavy load = 450 lbs (40 ft; run x3) Equipment wt (1b) equipment ------- --------- 133 rider 58 rider's gear 25 riding saddle 1 bit and bridle 8 saddlebags 3 quiver & 20 arrows ----- 228 = medium load (40 ft; run x4) ============================================================================== SPECIAL NOTES: prestige class = assassin ? - disguise 4 ranks, hide 8 ranks, move silently 8 ranks get feats - weapon focus: shortsword +1 hit - improved critical: shortsword (base attack +8) - telling blow (sneak attack) - two-weapon rend (BA+11, DEX 15, two-weapon fighting)