Last Updated: July 10, 2010
class: Ranger race: human (Damaran) level: 4 alignment: chaotic evil xp: 7,902 deity: Cyric size: M age: 21 gender: female height: 5'5" eyes: black hair: black skin: white weight: 133 lbs Campaign: Cyric's Squad Home Region: The Moonsea Languages: Damaran (native), Chondathan, Orc (1cc) ==================================================================================== STR: 14 +2 HP: 20 Speed: 30 ft DEX: 18 +4 AC: 20 CON: 10 0 = 10 + 5 + 0 + 4 + 0 + 0 + 1 + 0 INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 12 +1 AC touch: 15 CHA: 10 0 AC flat-footed: 16 Initiative: +4 Base Attack: +4 = DR 1/- = 10 hp/day, then no DR ==================================================================================== Total = base +Mod +magic +misc Fortitude: +4 = 4 0 Reflex: +8 = 4 +4 Will: +2 = 1 +1 ==================================================================================== Favoured Enemy: +2 damage vs humans and orcs Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- shortsword, +9 1d6+2 19-20/x2 - P one-handed masterwork +7/+7 1d6+2/1d6+1 19-20/x2 - P two-weapon fighting silver dagger +8 1d4+1 19-20/x2 10 ft P/S one-handed +6/+6 1d4+1/1d4 19-20/x2 10 ft P/S two-weapon fighting light mace, +8 1d6+2 x2 - B one-handed cold iron +6/+6 1d6+2/1d6+1 x2 - B two-weapon fighting darkwood composite longbow (STR +2, masterwork) +10 1d8+2 x3 110 ft P normal arrows +10 1d8+2 x3 110 ft P cold iron arrows +10 1d8+1 x3 110 ft P silver arrows Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chainshirt+1 light +5 +6 0 10 % 30 ft 10 lbs mithral magic ==================================================================================== SKILLS: Total = 56 max = 7/3.5 Ability Mod Ranks Misc +1 appraise INT +1 +4 balance DEX +4 +0 armor -1 * bluff CHA +0 -1 uncivilized +2 *climb STR +2 +0 armor +0 *concentration CON +0 +1 *craft INT +1 no decipher script INT +1 -1 diplomacy CHA +0 -1 uncivilized no disable device INT +1 +3 disguise CHA +0 3.5cc +4 escape artist DEX +4 +0 armor +1 forgery INT +1 -1 gather information CHA +0 -1 uncivilized +8 *handle animal CHA +0 7 +1 uncivilized +3 *heal WIS +1 +2 kit +11 *hide DEX +4 7 +0 armor +0 intimidate CHA +0 +2 jump STR +2 +0 armor no knowledge, arcana INT +1 no knowledge, architect/engineer INT +1 +2 knowledge, dungeoneering INT +1 1 +2 knowledge, geography INT +1 1 no knowledge, history INT +1 no knowledge, local INT +1 +4 knowledge, nature INT +1 1 +2 survival no knowledge, nobility/royalty INT +1 no knowledge, religion INT +1 no knowledge, the planes INT +1 +6 * listen WIS +1 5 +11 move silently DEX +4 7 +0 armor no open lock DEX +4 +0 perform CHA +0 no profession WIS +1 +6 ride DEX +4 +2 handle animal +7 search INT +1 6 +1 * sense motive WIS +1 no sleight of hand DEX +4 +0 armor no spellcraft INT +1 +6 * spot WIS +1 5 +8 * survival WIS +1 7 +10 * survival, tracking WIS +1 " & +2 search +2 swim STR +2 +0 armor x2 no tumble DEX +4 +0 armor no use magic device CHA +0 +6 use rope DEX +4 +2 silk rope n/a speak language, orc n/a 1cc * add favoured enemy bonus ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: all (except tower) Weapons: simple weapons, martial weapons Foe Hunter: Regional Feat (human bonus feat) - stacks with favoured enemy bonuses (Orc) Weapon Finesse (1st level bonus feat) - use DEX bonus instead of STR bonus for melee attack rolls with light weapons, rapier, whip and spiked chain. Diehard (3rd level feat) - automatically stable if reduced between -1 and -9 hp - if negative hp, choose to be disabled, instead of dying (unconsious) - if disabled, can take a move action or a standard action (not both) - taking a standard action causes 1 hp damage Track: use survival skill Wild Empathy: = 1d20 + Ranger level + CHA + handle animal synergy + uncivilised = 1d20 + 4 + 0 + 2 + 1 = 1d20 + 7 Endurance: - sleep in light or medium armor = not fatigued - CON checks +4 (see PHB p93) Favored Enemy: - against a favored enemy, receive bonus to damage rolls and a skill bonus to bluff, listen, sense motive, spot, survival - Humans = +2 - Orcs = +2 Combat Style: light or no armor only - Two-Weapon Fighting (p160: penalty = 2 less main-hand/6 less off-hand) Animal Companion - Medium Snake (Viper), MM p280 - hp 16, tricks = 3+1 = 4 - Fighting purpose (attack, down, stay) + fetch - command trick = free action, other commands = move action Relentless (trait) - constitution checks and similar checks made to continue tiring activities = +2 (see endurance feat PHB p93) - any effect or condition that would normally cause fatigue, instead = exhausted Uncivilized (trait) - handle animal checks and wild empathy checks = +1 - bluff checks, diplomacy checks and gather information checks = -1 ============================================================================= RANGER SPELLS 1: 1 2: 0 3: 0 4: 0 1: resist energy ============================================================================== GEAR Total WT= 39 (+5) = 44 load: light = 58 medium = 116 heavy = 175 WT Item --- --------------------- 0 explorer's outfit 1 silver unholy symbol: Cyric (25 gp) 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 10 BODY: Mithral Chainshirt +1 (2,100 gp) - Red Wizards/Scardale mark Iron Ward Diamond (500 gp) - least armor crystal, +1 DR/-, 10 hp/day - only works on masterwork armor or better - Red Wizards/Scardale mark 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 1 ARMS: Bracers of Archery (5,000 gp) - gain proficiency with any bow - gain +1 competence bonus to hit with any bow, if previously proficient with bows 0 HANDS: OPEN SLOT 0 RING1: Ring of Protection +1 (2,000 gp) - provides a +1 deflection bonus to AC 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 4 shortsword, masterwork (310 gp each) x2 2 silver dagger (22 gp each) x2 8 cold iron light mace (10 gp each) x2 1.5 darkwood composite longbow [STR 14, dam +2], masterwork (630 gp) 3 quiver - arrows x20 3 quiver - cold iron arrows x20 3 quiver - silver arrows x20 1 potion belt, masterwork (10/10 vials) - retrieving a potion/vial is a free action once per round 0 - Potion of Cat's Grace (300 gp) 0 - Potion of Cure Light Wounds (50 gp); x3 0 - Potion of Endure Elements (50 gp) 0 - vial of Blue Whinnis poison (120 gp each); x5 (DMG p297: injury, DC = 14, init dam = 1 CON, sec dam = unc.) 0.5 belt pouch 1 - COINS 0 - flint and steel 0 Wand of Cure Light Wounds (15 gp/charge = 45 gp) - command word: "Kossuth's Kiss", charges = 3 - Red Wizards/Scardale mark 5 Heward's Handy Haversack (2,000 gp) - Red Wizards/Scardale mark - retrieving any item is a move action; no attacks of opportunity - left side pouch (20 lbs max: 8 lbs used) 5 - bedroll 3 - winter blanket - right side pouch (20 lbs max: 15 lbs used) 10 - trail rations, 10 days 4 - waterskin 1 - everburning torch (110 gp) - main central pack (80 lbs max: 8 lbs used) 2 - thunderstone (30 gp each) x2 5 - silk rope, 50 feet (10 gp) - grant +2 circumstance bonus on Use Rope checks 1 - healer's kit, 10 uses (50 gp) - grant +2 circumstance bonus on Heal checks ============================================================================== TREASURE silver unholy symbol: Cyric (25 gp) pp = silver ring inlaid with small emeralds (200 gp) gp = 4 necklace of small black pearls (125 gp) sp = cp = ============================================================================== IN ROOM: wooden unholy symbol: Cyric (1 gp) pp = gp = sp = cp = bedroll (0.1 gp) hooded lantern (7 gp) winter blanket (0.5 gp) flask of oil, 1 pint (0.1 gp) trail rations, 10 days (5 gp) quiver & 151 arrows waterskin, full (1 gp) ============================================================================== ESCAPE PACK (wt = 36 lbs; value = 436.1 gp) 2 backpack (2 gp) 8 - explorer's outfit (10 gp) 10 - trail rations, 10 days (5 gp) 4 - waterskin, full (1 gp) 5 - bedroll (0.1 gp) 0.5 - belt pouch (1 gp) 0 - flint and steel (1 gp) 0.5 - belt pouch (1 gp) 1 - COINS: 50 gp 1 - sunrod (2 gp) 1 - dagger (2 gp) 0 - vial of Blue Whinnis poison (120 gp each); x3 3 - quiver - arrows x20 (1 gp) ============================================================================= "Bolt" Light Horse: large animal, AL = neutral HD = 3, hp = 19, Init = +1, Spd = 60 ft, AC = 15, touch AC = 10, flat-foot AC = 14, space/reach = 10'/5 ft, base attack/grapple = +2/+8 Atk = hoof: -2 melee (1d4+1) full attack = 2 hooves: -2 melee (1d4+1/1d4+1) STR = 14, DEX = 13, CON = 15 , INT = 2 , WIS = 12, CHA = 6 Fort = +5, Ref = +4, Will = +2 Feats = endurance, run Skills = listen +4, spot +4 SQ: low-light vision, scent Tricks (3/6): Purpose = riding (come, heel, stay) Carrying Capacity: drag = 2,250 lbs - light load = 150 lbs (60 ft; run x4) - medium load = 300 lbs (40 ft; run x4) - heavy load = 450 lbs (40 ft; run x3) Equipment wt (1b) equipment ------- --------- 133 rider 58 rider's gear 25 riding saddle 1 bit and bridle 30 leather barding (AC +2) 8 saddlebags 3 quiver & 20 arrows ----- 258 = medium load (40 ft; run x4) ============================================================================== SPECIAL NOTES: prestige class = assassin ? - disguise 4 ranks, hide 8 ranks, move silently 8 ranks get feats - weapon focus: shortsword +1 hit - improved critical: shortsword (base attack +8) - telling blow (sneak attack) - two-weapon rend (BA+11, DEX 15, two-weapon fighting) get items -