Adventure Date: June 27, 2008
Last Updated: January 19, 2010
class: Bloodline/Fighter(Kensei) race: human (Turami) level: 0/2 alignment: DM Eyes Only xp: 1,000 deity: DM Eyes Only size: medium age: 17 gender: male height: 6'1" eyes: brown hair: black skin: mahogany weight: 210 lbs Campaign: Darkness Rising Home Region: Turmish, Gildenglade Languages: Turmic (native), Dwarf (bonus), Chondathan (1cc) ==================================================================================== STR: 18 +4 HP: 21 Speed: 30 ft DEX: 16 +3 AC: 19 CON: 13 +1 = 10 + 4+1 + 0 + 3 + 0 + 0 + 0 + 1 INT: 13 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 14 CHA: 8 -1 AC flat-footed: 16 Initiative: +3 Base Attack: +2 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +5 = 3 +1 +1 (luck) Reflex: +4 = 0 +3 +1 (luck) Will: +0 = 0 -1 +1 (luck) ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- greatspear, +8 2d6+7 x3 - P long grip (10'reach) darkwood +6 2d6+7 x3 - P short grip +7 2d6+5 x3 10' P thrown heavy mace +6 1d8+4 x2 - B one-hand +6 1d8+6 x2 - B two-hands spiked gauntlet +6 1d4+4 x2 - P cannot be disarmed silver dagger +6 1d4+3 19-20/x2 - P/S +5 1d4+3 19-20/x2 10' P/S thrown sling +5 1d4+4 x2 50' B sling +3 1d4+4 x2 50' B alchemist's fire +1d4 fire Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chain shirt light +4 +4 -1 20% 30' 25 lbs masterwork armor dastana +armor +1 n/a -1 5% n/a 5 lbs armor stacks ==================================================================================== SKILLS: Total = 20 max = 5/2 Ability Mod Ranks Misc +1 appraise INT +1 +3 balance # DEX +3 2 (-2 armor) -5 bluff CHA -1 (-4 disfigurement) +6 climb STR +4 2cc (-2 armor/+2 kit) +1 concentration CON +1 +2 craft #, weaponsmith INT +1 1 +1 craft # INT +1 no decipher script INT +1 -5 diplomacy CHA -1 (-4 disfigurement) no disable device INT +1 -5 disguise CHA -1 (-4 disfigurement) +1 escape artist DEX +3 (-2 armor) +1 forgery INT +1 -5 gather information CHA -1 (-4 disfigurement) no handle animal CHA -1 (-4 disfigurement) -1 heal WIS -1 +1 hide DEX +3 (-2 armor) -5 intimidate CHA -1 (-4 disfigurement) +5 jump # STR +4 3 (-2 armor) no knowledge, arcana INT +1 no knowledge, architect/engineer INT +1 no knowledge, dungeoneering INT +1 no knowledge, geography INT +1 no knowledge, history INT +1 no knowledge, local INT +1 no knowledge, nature INT +1 no knowledge, nobility/royalty INT +1 no knowledge, religion INT +1 no knowledge, the planes INT +1 +3 listen WIS -1 2cc (+2 alertness) +1 move silently DEX +3 (-2 armor) no open lock DEX +3 -5 perform CHA -1 (-4 disfigurement) no profession WIS -1 +3 ride* DEX +3 +1 search INT +1 +1 sense motive WIS -1 (+2 bloodline) no sleight of hand DEX +3 (-2 armor) no spellcraft INT +1 +3 spot WIS -1 2cc (+2 alertness) -1 survival WIS -1 +0 swim* STR +4 (-4 armor x2) no tumble DEX +3 (-2 armor) no use magic device CHA -1 (-4 disfigurement) +3 use rope DEX +3 n/a speak languages - Chondathan n/a 1 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple, great spear (exotic weapon: complete warrior, page 154) Human: - Medium-sized - base land speed = 30 feet. - +1 extra feat at 1st level. - +4 extra skill points at 1st level and 1 extra skill point at each additional level. - Favored Class: Any. Gold Dragon Bloodline: Unearthed Arcana, page 21 and 23 - Major Bloodline (Bloodline levels required at level 3, 6 and 12 or no longer obtain new abilities and take a -20% xp penalty) - A bloodline level grants no increase in base attack bonus or base save bonuses, no hit points or skill points, and no class features. It counts as a normal class level (with no class skills) for the purpose of determining maximum skill ranks. - Sense Motive +2 - Alertness (listen +2, spot +2) Kensei: Dragon Magazine #310, page 36 - chosen weapon = great spear - +1 to hit and dam with great spear (replaces 1st level fighter bonus feat) Luck of Heroes (1st level bonus feat): Player's Guide to Faerun, page 40 - Regional Feat: You receive a +1 luck bonus on all saving throws and a +1 luck bonus to Armor Class. Combat Expertise (2nd level fighter bonus feat) - When you take an Attack action or a Full Attack action, you may take -X to hit and get +X dodge bonus to your AC until your next action. X can be up to your base attack bonus, with a maximum of 5. Combat Reflexes (human bonus feat): - You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Improved Toughness (flaw bonus feat): Complete Warior, page 101 - Gain +1 hp per hit-die. This applies to future hit-dice too. If a hit-die is permanently lost, you permanently lose the bonus hp too. Shorten Grip (flaw bonus feat): Dragon Magazine #331, page 28 - When wielding a Polearm with Reach with which you have proficiency, you may attack adjacent foes at -2 penalty. Disfigurement: (flaw) - A hideous disfigurement makes you ugly and easy to notice-and easy to remember. Whatever your particular choice of disfigurment, it has to be something blatantly obvious to a casual glance. In addition, as it is a birth deformity, it cannot be "healed", though you could employ magics to cover it via illusions in some instances, and perhaps utilize high level magics to transform yourself into a more pleasing form for the duration, though you'll always have the lingering fear of it being dispelled. - In Okul's case, his Dragon Bloodline began to manifest itself as he approached adolescence. Large shiny scales began to spread across his back, up around his throat and down his arms. - In game terms, he suffers an additional -4 penalty to any and all Charisma based skill checks due to his repulsiveness. DM Eyes Only: (flaw) - DM Eyes Only ============================================================================== GEAR Total WT= 65.5 + 31 (backpack) = 96.5 load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 adventurer's outfit 1 silver locket of light (135 gp) - continual flame HEAD: OPEN SLOT FACE: OPEN SLOT THROAT: OPEN SLOT SHOULDER: OPEN SLOT 25 BODY: chain shirt, masterwork (250 gp) TORSO: OPEN SLOT WAIST: OPEN SLOT FEET: OPEN SLOT 5 ARMS: dastana (bracers) 1 HANDS: spiked gauntlet RING1: OPEN SLOT RING2: OPEN SLOT SHIELD: OPEN SLOT 4.5 Darkwood Greatspear, masterwork (415 gp) 8 heavy mace 1 silver dagger (22 gp) 0 sling 5 10 sling bullets 5 10 sling bullets, alchemist's fire (20 gp each) 0.5 belt pouch (left) - flint and steel - tindertwigs (4) 3 - flasks of oil (3) - candle wick, 50 feet (1" burns in 30 sec.) 0.5 belt pouch (right) - potion of cure light wounds = 1d8+1 hp (50 gp) x1 4 tanglefoot bag (50 gp) 2 flasks of alchemist's fire (20 gp each) 2 backpack 5 - bedroll 1 - trail bars (x5) 4 - waterskin 5 - weaponsmithing tools 1 - whetstone 0 - twine, 50 feet 5 - climber's kit (80 gp each) - grant +2 circumstance bonus on Climb checks 7 - Troll Gut Rope, 50 feet (500 gp) - can command rope to grow up to 350 feet, 1/day - excess rope beyond 50 ft dissolves after 12 hours - If large knot on one end is ever untied or cut open, the rope’s magic is destroyed - command word = “tummy stretch” in the giant tongue 1 - TREASURE ============================================================================== TREASURE (wt = 1 lb) cp = 18 sp = 30 gp = 2 pp = 2 ============================================================================= In Storage: DM Eyes Only ============================================================================== SPECIAL NOTES: DM Eyes Only