Last Updated: April 29, 2006
class: Druid / Diviner race: human (Chondathan) level: 2 / 2 alignment: neutral good xp: 9625 deity: Chauntea size: M age: 26 gender: female height: 5'9" eyes: green hair: brown skin: white weight: 155 lbs Campaign: Forgotten Realms, The House of the Summer Rose Home Region: The Dalelands, Mistledale, Peldan's Helm Languages: Chondathan (native), Druidic, Elven, Sylvan ==================================================================================== STR: 12 +1 HP: 18 Speed: 30 ft DEX: 16 +3 AC: 16 CON: 10 0 = 10 + 1 + 1 + 3 + 0 + 1 + 0 + 0 INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc WIS: 14 +2 AC touch: 13 CHA: 10 0 AC flat-footed: 13 Initiative: +3 Base Attack: +2 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +3 = 3 0 Reflex: +3 = 0 +3 Will: +8 = 6 +2 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- quarterstaff +4 1d6+1/ x2 - B oak, masterwork (+2/+2) 1d6 doubleweapon w. Shillelagh +4 2d6+2/ x2 - B dur = 2 minute (+2/+2) 2d6+1 dagger +3 1d4 19-20/x2 10 ft P/S silver +5 thr light crossbow +6 1d8 19-20x2 80 ft P darkwood (MW = +1 hit) 1d8-1 silver bolts Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Amulet of natural +1 n/a n/a n/a n/a 0 (bat bones) Natural Armor Bracers of armor +1 n/a n/a n/a n/a 1 lb Armor Mage Armor armor +4 n/a n/a n/a n/a n/a dur = 2 hr Shield spell shield +4 n/a n/a n/a n/a n/a dur = 2 min Two-weapon shield +1 n/a n/a n/a n/a n/a feat defense ==================================================================================== SKILLS: Total = 35+10 = 45 max = 7 Ability Mod Ranks Misc appraise* INT balance* DEX bluff* CHA climb* STR +7 concentration* CON 0 7 craft* INT decipher script INT diplomacy* CHA disable device INT disguise* CHA escape artist* DEX forgery* INT gather information* CHA +5 handle animal CHA 0 5 +6 heal* WIS +2 2 +2 (kit) +4 @ hide* DEX +3 0 +1 (frstr) intimidate* CHA jump* STR +4 knowledge, arcana INT +2 2 +3 knowledge, dungeoneering INT +2 1 +3 knowledge, geography INT +2 1 +11 knowledge, nature INT +2 5 +4 (druid/surv.) +14 @ listen* WIS +2 6 +6 (bat/frstr) +4 @ move silently* DEX +3 0 +1 (frstr) open lock DEX perform CHA profession WIS +7 ride* DEX +3 2 +2 (handle animal) search* INT sense motive* WIS sleight of hand DEX +9 spellcraft INT +2 7 +7 @ spot* WIS +2 2 +3 (bat/frstr) +9(+11) survival (aboveground)* WIS +2 5 +2 (druid) (+2 nature know) swim* STR tumble DEX use magic device CHA (+2 w. scrolls) use rope* DEX @ = +2 additional bonus to skill when in forests ============================================================================= SPECIAL ABILITIES / FEATS Armor: light, medium (no metal = leather, padded, hide) Shields: wooden only (no tower shields) Weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, natural weapons light crossbow, heavy crossbow Two-Weapon Fighting: see page 160. Two-Weapon Defence: +1 shield AC if using double weapon or two weapons. Forester (Regional Feat): hide, listen, move silently and spot = +1 bonus, = +3 bonus when in forests Animal Companion: Wolf Spontaneous Casting: "summon nature's ally" Nature Sense: survival and know nature = +2 Wild Empathy: 1d20+4 Woodland Stride Divination Specialist - prohibited school is necromancy - gains bonus divination spells - spellcraft = +2 when learning divination spells Scribe Sroll Summon Familiar: Bat (grants alertness and listen +3) ============================================================================= DRUID SPELLS 0: 4 1: 3 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 0: guidance, know direction, light, resistance 1: entangle, obscuring mist, shillelagh DIVINER SPELLS 0: 4+1 1: 3+1 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 0: mage hand, message, open/close, prestidigitation, read magic 1: mage armor, shield, sleep, true strike SPELLBOOK: Level 0 Level 1 -------- -------- resistance *comprehend languages acid splash *detect secret doors *detect poison *identify *detect magic *true strike *read magic alarm daze burning hands dancing lights color spray flare disguise self light mage armor ray of frost magic missile ghost sound shield magehand silent image mending sleep message Tenser's floating disk open/close ventriloquism arcane mark prestidigitation ============================================================================== GEAR Total WT= 22 + 21 = 43 load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 explorer's outfit 1 silver holy symbol: Chauntea 0 amulet of natural armor +1 (bat bones) 1 bracers of armor +1 4 oak quarterstaff, masterwork 2 light darkwood crossbow 2 quiver & 20 bolts 1 quiver & 10 silver bolts 1 silver dagger 3 Dawn's Spellbook 1 potion belt, masterwork = 10 vials 0 - vial of black ink 0 - potion of spider climb 2 spell component pouch 1 belt pouch (x2) 0 - inkpen 0 - flint and steel 0 - holly and mistletoe 1 - healer's kit, 10 uses 1.5 scroll case (x3) 0 - A scroll: bear's endurance, caster level = 3 0 - A scroll: reduce person, caster level = 5 0 - D scroll: endure elements 0.5 map case (x1) 0 - 10 sheets of parchment 0 wand of cure light wounds: "Woundbegone", charges = 50 - bears mark of Chauntea 0 wand of invisibility: "POOF!", charges = 16 2 backpack 4 - waterskin 10 - trail rations, 10 days 5 - bedroll ============================================================================== TREASURE cp = tiger eye gems (10 gp each, x5) sp = gp = 23 pp = In Room: cp = ivory unicorn statuette (55 gp) sp = silver-embroidered shawl (30 gp) gp = jade dolphin ornaments (75 gp each, x4) pp = ============================================================================== SPECIAL NOTES: Midnight:Bat Familiar HD = 1/4, hp = 5, Init = +2, Spd = 5 ft, fly = 40 ft, AC = 17 (T=16, FF=15), Atk = - melee, dam = -, face/reach = 1'/0', STR = 1, DEX = 15, CON = 10, INT = 6, WIS = 14, CHA = 4, AL = NG, Fort = +2, Ref = +4, Will = +2, Feats = blindsense (20 ft), low-light vision, alertness Skills: hide = +14, listen = +8 (+12 with blindsense), move silently = +6, spot = +8 (+12 with blindsense) SQ: improved evasion, share spells, empathic link, grants alertness and listen+3 Deerseeker: Wolf Animal Companion HD = 2d8+4, hp = 20, Init = +2, Spd = 50 ft, AC = 14 (T=12, FF=12), Atk = bite +3 melee, dam = 1d6+1 and trip, face/reach = 5 ft/ 5 ft, STR = 13, DEX = 15, CON = 15, INT = 2, WIS = 12, CHA = 6, AL = N, Fort = +5, Ref = +5, Will = +1, Feats = trip attach, low-light vision, scent, track, weapon finess (bite) Skills: hide = +2, listen = +3, move silently = +3, spot = +3, survival = +1 (+5 if tracking by scent) SQ: link, share spells tricks: 6+1=7: Hunting (attack, down, fetch, heel, seek, track) Attack all creatures