The Journals of Old Greyhawk and the Founding of NewHawk City
- Chapter 28

Adventure Date: September 14, 2011
Last Updated: September 22, 2011

This chapter in The Journals of Old Greyhawk and the Founding of NewHawk City is currently lost in the mists that time forgot.


LOOT

HHH

Gauntlets of ogre power +4 (16,000 gp)

  • grant +4 enhancement bonus to Strength

    Ring of protection +3 (18,000 gp)

  • Obtained from Henrietta
  • provides a +3 deflection bonus to AC

    Unholy Despoiler (Epic: 4,650,315 gp)

  • To be destroyed or sanctified
  • Caster Level: 23rd
  • Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, blasphemy, unholy aura, unholy blight
  • Market Price: 4,650,315 gp
  • Cost to Create: 2,325,315 gp + 56,500 XP
  • In the hands of any character other than a blackguard, this sword performs as a +3 unholy longsword. In the hands of a blackguard, this weapon functions as a +7 longsword of unholy power and grants a +5 profane bonus on the wielder’s saving throws it spells with the good descriptor or spells cast by good characters. If a blackguard wielder smites good with the unholy despoiler, she adds twice her blackguard level to damage (rather than her blackguard level).
    NOTE:
  • Unholy Power: A weapon of unholy power is evilly aligned and blessed with unholy power. When it strikes a good target, this power erupts forth and deals + 3d6 points of bonus unholy (evil) damage to the target, and the target gains one negative level (Fortitude DC 23 to remove 24 hours later). On a successful critical hit it instead deals +6d6 points of unholy (evil) damage and bestows two negative levels (or +9d6 and three negative levels if the critical multiplier is x3, or +12d6 and four negative levels if the critical multiplier is x4). The weapon bestows three negative levels on any good creature attempting to wield it. These negative levels remain as long as the weapon is in hand and disappear when the weapon is no longer wielded. These negative levels never result in actual level loss, but they cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings with this special ability bestow the unholy power upon their ammunition. This special ability does not stack with the unholy special ability described in the DUNGEON MASTER’s Guide.
  • Caster Level: 23rd;
  • Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, unholy word;
  • Market Price: +8 bonus.

    Henrietta

    Ring of protection +4 (32,000 gp)

  • provides a +4 deflection bonus to AC

    Nuria

    Cloak of resistance +3 (9,000 gp)

  • grant +3 resistance bonus vs all saving throws

    Eye of Vecna (Major Artifact)

  • To be kept safe while Nuria learns the fate of her mother's soul
  • Powers of the Eye: In order to function, the Eye of Vecna must be placed in the empty socket of a character's skull.
  • The bearer of the Eye loses 2 points of Charisma, and these points may never be restored.
  • The Eye may not thereafter be removed without resulting in the death of its host.
  • It grants the host continuous "darkvision" and "trueseeing".
  • Three times per day each, the host can use the spells "eyebite" and "domination".
  • Once per day, the bearer of the Eye can call forth "destruction" and "unhallow".
  • A nonevil character must make a DC 17 Will save each week to avoid becoming evil.
  • All powers are at caster level 20th, and all DCs to resist their effects are 20.

    Bandit

    Ring of protection +1 (2,000 gp)

  • Obtained from HHH
  • provides a +1 deflection bonus to AC

    UNCLAIMED

    Amulet of Health +4 (16,000 gp)

  • grant +4 enhancement bonus to Constitution

    Amulet of Natural Armor +2 (4,000 gp)

  • grants +2 natural armor bonus to AC
  • Bandit ?

    Cloak of Resistance +2 (4,000 gp)

  • Donated to pool by Nuria
  • grant +2 resistance bonus vs all saving throws

    Diabolical Heavy Metal Shield +5 (25,170 gp + ? gp)

  • magic = +5 shield bonus to AC
  • steel? or some other metal?

    Gauntlets of ogre power +2 (4,000 gp)

  • Donated to pool by HHH
  • grant +2 enhancement bonus to Strength

    Hells heart arrows +1 (60 gp) x20

  • Hell’s Heart Arrow: This +1 arrow, once fired, passes through creatures of evil alignment. Such creatures offer no cover bonus, nor do they count when determining whether the archer firing into a melee must take the -4 penalty.
  • Caster Level: 1st;
  • Prerequisites: Craft Magic Arms and Armor, detect evil;
  • Market Price: 60 gp.

    Heavy Metal Shield +3 (9,170 gp)

  • magic = +3 shield bonus to AC

    Long composite bow +3 (18,400 gp)

  • magic = +3 enhancement bonus to hit and damage

    Ring of protection +3 (18,000 gp)

  • provides a +3 deflection bonus to AC


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