The Journals of Old Greyhawk and the Founding of NewHawk City
- Chapter 28
Adventure Date: September 14, 2011
Last Updated: September 22, 2011
This chapter in The Journals of Old Greyhawk and the Founding of NewHawk City is currently lost in the mists that time forgot.
LOOT
HHH
Gauntlets of ogre power +4 (16,000 gp)
grant +4 enhancement bonus to Strength
Ring of protection +3 (18,000 gp)
Obtained from Henrietta
provides a +3 deflection bonus to AC
Unholy Despoiler (Epic: 4,650,315 gp)
To be destroyed or sanctified
Caster Level: 23rd
Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor,
blasphemy, unholy aura, unholy blight
Market Price: 4,650,315 gp
Cost to Create: 2,325,315 gp + 56,500 XP
In the hands of any character other than a blackguard, this sword performs
as a +3 unholy longsword. In the hands of a blackguard,
this weapon functions as a +7 longsword of unholy power and grants a +5 profane
bonus on the wielder’s saving throws it spells with the good descriptor or spells
cast by good characters. If a blackguard wielder smites good with the unholy
despoiler, she adds twice her blackguard level to damage (rather than her
blackguard level).
NOTE:
Unholy Power: A weapon of unholy power is evilly aligned and blessed
with unholy power. When it strikes a good target, this power erupts forth
and deals + 3d6 points of bonus unholy (evil) damage to the target, and the
target gains one negative level (Fortitude DC 23 to remove 24 hours later).
On a successful critical hit it instead deals +6d6 points of unholy (evil)
damage and bestows two negative levels (or +9d6 and three negative levels if
the critical multiplier is x3, or +12d6 and four negative levels if the critical
multiplier is x4).
The weapon bestows three negative levels on any good creature attempting to
wield it. These negative levels remain as long as the weapon is in hand and
disappear when the weapon is no longer wielded. These negative levels never
result in actual level loss, but they cannot be overcome in any way (including
restoration spells) while the weapon is wielded. Bows, crossbows, and slings
with this special ability bestow the unholy power upon their ammunition.
This special ability does not stack with the unholy special ability described
in the DUNGEON MASTER’s Guide.
Caster Level: 23rd;
Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, unholy word;
Market Price: +8 bonus.
Henrietta
Ring of protection +4 (32,000 gp)
provides a +4 deflection bonus to AC
Nuria
Cloak of resistance +3 (9,000 gp)
grant +3 resistance bonus vs all saving throws
Eye of Vecna (Major Artifact)
To be kept safe while Nuria learns the fate of her mother's soul
Powers of the Eye: In order to function, the Eye of Vecna must be
placed in the empty socket of a character's skull.
The bearer of the Eye loses 2 points of Charisma, and these points
may never be restored.
The Eye may not thereafter be removed without resulting in the death
of its host.
It grants the host continuous "darkvision" and "trueseeing".
Three times per day each, the host can use the spells "eyebite" and "domination".
Once per day, the bearer of the Eye can call forth "destruction" and "unhallow".
A nonevil character must make a DC 17 Will save each week to avoid becoming evil.
All powers are at caster level 20th, and all DCs to resist their effects are 20.
Bandit
Ring of protection +1 (2,000 gp)
Obtained from HHH
provides a +1 deflection bonus to AC
UNCLAIMED
Amulet of Health +4 (16,000 gp)
grant +4 enhancement bonus to Constitution
Amulet of Natural Armor +2 (4,000 gp)
grants +2 natural armor bonus to AC
Bandit ?
Cloak of Resistance +2 (4,000 gp)
Donated to pool by Nuria
grant +2 resistance bonus vs all saving throws
Diabolical Heavy Metal Shield +5 (25,170 gp + ? gp)
magic = +5 shield bonus to AC
steel? or some other metal?
Gauntlets of ogre power +2 (4,000 gp)
Donated to pool by HHH
grant +2 enhancement bonus to Strength
Hells heart arrows +1 (60 gp) x20
Hell’s Heart Arrow: This +1 arrow, once fired, passes through creatures
of evil alignment. Such creatures offer no cover bonus, nor do they count
when determining whether the archer firing into a melee must take the -4 penalty.
Caster Level: 1st;
Prerequisites: Craft Magic Arms and Armor, detect evil;
Market Price: 60 gp.
Heavy Metal Shield +3 (9,170 gp)
magic = +3 shield bonus to AC
Long composite bow +3 (18,400 gp)
magic = +3 enhancement bonus to hit and damage
Ring of protection +3 (18,000 gp)
provides a +3 deflection bonus to AC
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