Adventure Date: November 19, 2010
Last Updated: October 22, 2010
rat: tiny magical beast (wizard's familiar) AL = chaotic good HD = master's HD = 20 hp = master's hp/2 = (136+3d4)/2 = 68+3d2 = Init = +2 Speed = 15 ft (climb = 15 ft, swim = 15 ft) AC = 22 = 10 + 2 + 0 + 2 + 2 + 6 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 14 flat-foot AC = 20 space/reach = 2.5 ft/0 ft, base attack (master's) = +9/+4 grapple (base attack + STR + Size) = (9 - 4 - 8) = -3 Atk: bite = base + size + DEX + Greater Magic Fang (1d3-4+4) = 9 + 2 + 2 + 4 (1d3) = +17 melee (1d3) full attack: bite = +17/+12 melee (1d3) STR = 2 -4 INT = 11 +0 DEX = 15 +2 WIS = 12 +1 CON = 10 +0 CHA = 2 -4 Total = base +Mod +magic +misc Fortitude: +7 = 6 +0 +1 Reflex: +9 = 6 +2 +1 Will: +16 = 15 +0 +1 ==================================================================================== SQ: low-light vision scent Feats = Stealthy: +2 on Hide and Move Silently checks (new feat: see MM errata) weapon finesse (now a bonus feat: see MM errata) Permanent Abilities: Permanency Caster Level = 19 - Greater Magic Fang = +4 hit/+4 damage on bite attacks (CL = 16) - Resistance = +1 resistance bonus to all saving throws Familiar Abilities: 11th level (sorcerer 1/wizard 10) - Master gains a +2 bonus on Fortitude saves when the master and familiar are within 1 mile of each other - Master gains the "Alertness" feat while familiar within arm’s reach - Natural AC bonus = +6 - INT = 11 - Improved Evasion: - if attack allows reflex save and if save is made, then takes 0 damage, or 1/2 damage if save failed - Share Spells: - if familiar within 5 ft, any spell cast on master will also affect the familiar, stops affecting if move 5 ft away. - Master can also cast a spell with a target of "you" on the familiar instead of on himself (as a touch range spell) - Empathic Link: - master has empathic link with familiar up to 1 mile. - master cannot see through the familiar’s eyes, but can communicate empathically. Because of limited nature of link, only general emotional content (such as fear, hunger, happiness, curiosity) can be communicated. - Deliver Touch Spells: - If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” - The familiar can then deliver the touch spell just as the master could. - As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates - Speak with Master: - A familiar and the master can communicate verbally as if they were using a common language. - Other creatures do not understand the communication without magical help - Speak with Animals of its Kind: - Smokey can communicate with other rodents, including "dire" - Spell Resistance: - A familiar gains spell resistance equal to the master’s level + 5 = 11 + 5 = 16 ==================================================================================== Class Skills = balance +10 (starting) climb +12 hide +14 move silently +10 swim +10 - gain +4 racial bonus on Hide and Move Silently checks - gain +8 racial bonus on Balance, Climb and Swim checks - use DEX, not STR for climb and swim checks - can always choose to take 10 on climb checks, even if rushed or threatened - can always choose to take 10 on swim checks, even if distracted or endangered - can use the run action while swimming, provided it swims in a straight line - rats have a +8 racial bonus on any swim check to perform some special action or avoid a hazard. For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master’s skill ranks, whichever are better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar’s total skill modifiers, some skills (such as Craft) may remain beyond the familiar’s ability to use. ==================================================================================== SKILLS: Total = 2+171 max = 23/11 Ability Mod Ranks Misc +0 appraise INT +0 +2 - appraise-gems INT +0 +2 craft +10 balance DEX +2 0 -0 armor/+8 racial +1 bluff CHA -4 5 +12 climb (always take 10) (DEX) STR +2 2 -0 armor/+8 racial +23 concentration CON +0 23 +5 craft, gemcutting INT +0 5 +0 craft INT +0 +10 decipher script INT +0 10 -4 diplomacy CHA -4 no disable device INT +0 -4 disguise CHA -4 +2 escape artist DEX +2 -0 armor +0 forgery INT +0 -4 gather information CHA -4 no handle animal CHA -4 +1 heal WIS +1 +27 hide DEX +2 11cc -0 armor/+8 tiny/+4 racial/+2 stealthy -4 intimidate CHA -4 -4 jump STR -4 -0 armor +10 knowledge, arcana INT +0 10 +5 knowledge, architect/engineer INT +0 5 +1 knowledge, dungeoneering INT +0 1 +1 knowledge, geography INT +0 1 +1 knowledge, history INT +0 1 +1 knowledge, local INT +0 1 +1 knowledge, nature INT +0 1 +1 knowledge, nobility/royalty INT +0 1 +1 knowledge, religion INT +0 1 +1 knowledge, the planes INT +0 1 +1 listen WIS +1 +19 move silently DEX +2 11cc -0 armor/+4 racial/+2 stealthy no open lock DEX +2 -4 perform CHA -4 no profession WIS +1 +2 ride DEX +2 +11 search INT +0 11cc +13 search, secret doors* INT +0 " & +2 architect-engineer +1 sense motive WIS +1 no sleight of hand DEX +2 -0 armor +15 spellcraft INT +0 15 +1 spot WIS +1 +1 survival WIS +1 +10 swim (always take 10) (DEX) STR +2 0 -0 armor x2/+8 racial no tumble DEX +2 -0 armor +19 use magic device CHA -4 23 +23 use magic device, scrolls CHA -4 " & +2 spellcraft/+2 decipher script +2 use rope DEX +2 - speak languages n/a ============================================================================== Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chainshirt light +2 +6 +0 10% 15 ft 1.0 tiny size armor ============================================================================== Carrying Capacity: drag = 50 lbs - light load = 3 lbs (15 ft; run x4) - medium load = 6.5 lbs (10 ft; run x4) - heavy load = 10 lbs (10 ft; run x3) GEAR Total WT= 2 + 0 = 2 WT Item --- --------------------- 1 tiny noble's outfit (75 gp) 1 tiny mithral chainshirt (1,100 gp) =============================================================================== Notes: