Last Updated: January 8, 2011
class: Wizard-Evoker/Red Wizard race: human (Mulan) level: 8 = 5/3 alignment: lawful neutral xp: 31,027 deity: Kossuth size: M age: 29 gender: female height: 6'0" eyes: hazel hair: shaved skin: sallow weight: 165 lbs bald Campaign: Forgotten Realms, Thayan Trader Home Region: Thay (but based in the Dalelands) Languages: Mulhorandi (native), Damaran, Draconic, Gnoll, Rashemi, Chondathan (1cc) ==================================================================================== STR: 10 0 HP: 33 Speed: 30 ft DEX: 14 +2 AC: 13/16/20 (no spell/mage armor/shield) CON: 10/12 0/+1 = 10 + 1(4) + 0(4) + 2 + 0 + 0 + 0 + 0 INT: 20/21 +5/+5 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 12/12/12 CHA: 14 +2 AC flat-footed: 11/14/18 Initiative: +2 Base Attack: +3 = fire resistance = 10 points ==================================================================================== Total = base +Mod +magic +misc Fortitude: +3 = 2 0 +1 Reflex: +5 = 2 +2 +1 Will: +8 = 7 0 +1 saving throw bonus vs evocation spells = +2 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- quarterstaff +4 1d6+1 x2 - B magic +1/+1, darkwood w. "continual flame" light crossbow +6 1d8 19-20/x2 80 ft P cold iron bolts darkwood (MW) 1d8-1 silver bolts dagger +1 +4 1d4+1 19-20/x2 10 ft P/S magic (+6 thrown) dagger +3 1d4 19-20/x2 10 ft P/S cold iron (+5 thrown) dagger +3 1d4-1 19-20/x2 10 ft P/S silver (+5 thrown) Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Bracers force +1 n/a n/a n/a n/a 1 armor Mage Armor force +4 n/a n/a n/a n/a n/a spell = 8 hrs armor Shield spell force +4 n/a n/a n/a n/a n/a spell = 8 min shield note: stops magic missile ==================================================================================== SKILLS: Total = 56+22 max = 11/5 Ability Mod Ranks Misc +9 appraise INT +5 1cc +3 raven +2 balance DEX +2 +7 bluff* CHA +2 5 +0 climb STR +0 +13 concentration* CON +1 11 +1 headband +5 craft INT +5 +9 craft*, alchemy INT +5 2 +2 lab in WW +9 craft*, calligraphy INT +5 2 +2 kit +10 decipher script INT +5 5 +9 diplomacy CHA +2 3cc +4 noble/bluff +11 diplomacy, Cormanthor Elves CHA +2 " & +2 clasp no disable device INT +5 +4 disguise CHA +2 +2 bluff +2 escape artist DEX +2 +5 forgery INT +5 +2 gather information CHA +2 no handle animal CHA +2 +2 heal WIS +0 +2 kit +2 hide DEX +2 +4 intimidate* CHA +2 +2 bluff +0 jump STR +0 +10 knowledge, arcana* INT +5 5 +6 knowledge, architect/engineer* INT +5 1 +6 knowledge, dungeoneering* INT +5 1 +6 knowledge, geography* INT +5 1 +6 knowledge, history* INT +5 1 +6 knowledge, local* INT +5 1 +6 knowledge, nature* INT +5 1 +10 knowledge, nobility/royalty* INT +5 5 +6 knowledge, religion* INT +5 1 +6 knowledge, the planes* INT +5 1 +2 listen WIS +0 0 +2 raven +2 move silently DEX +2 no open lock DEX +2 +2 perform CHA +2 +8 profession (merchant) WIS +0 8 +2 ride DEX +2 +5 search INT +5 +2 sense motive WIS +0 2cc no sleight of hand DEX +2 +2 bluff +18 spellcraft* INT +5 11 +2 arcana +2 spot WIS +0 0 +2 raven +0 survival WIS +0 +0 swim STR +0 no tumble DEX +2 +3 use magic device CHA +2 1cc +7 use magic device, scrolls CHA +2 " +4 synergy +2 use rope DEX +2 * speak Chondathan - - 1cc - ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: club, dagger, quarterstaff, crossbow (light, heavy) Spellcasting Prodigy: bonus spells = IQ+2 Tatoo Focus: Evocation (regional feat: Thay) - participate in Red Wizard circles - save DC for evocation = +1 - evocation caster level = +1 vs spell resistance Evocation Specialist - prohibited schools are enchantment and necromancy - gains bonus evocation spells - spellcraft = +2 when learning evocation spells Summon Familiar: Raven (grants alertness and appraise +3, speaks Draconic) Scribe Sroll Brew Potion Craft Wand Craft Magic Arms and Armor Red Wizard - spells per day as 8th level Wizard - enhanced specialization: new prohibited school = illusion - can still cast spell level 1, 2, and 3 spells currently in spell book - specialist defense: saving throw bonus vs evocation spells = +2 - spell power: evocation spell's caster level = +1 = 9th level caster - for level-dependent spell variables - for caster level checks ============================================================================= SPELLS 0: 4+1 1: 6+1 2: 5+1 3: 4+1 4: 3+1 5: 0 6: 0 7: 0 8: 0 9: 0 * = "evocation spell" DC 0: 15 detect magic, *light, message, prestidigitation, resistance 1: 16 *burning hands, feather fall, identify, mage armor, mage armor, magic weapon, *shocking grasp 2: 17 bear's endurance, *darkness, Melf's acid arrow, mirror image, *scorching ray, *scorching ray 3: 18 dispel magic, displacement, *fireball, fly, *lightning bolt 4: 19 brightworms, *channeled pyroburst, *ice storm, *wall of fire - save DC for evocation = +1 - evocation spells caster level = 9th level - evocation spells caster level vs. spell resistance = 10th level - Pearl of Power 1: recall one 1rst level spell/day CHATHI'S SPELLBOOK #1: Level 0 and Level 1 Spells (34/100 pages) - enchantment and necromancy prohibited Level 0 = 16 pages (1/1) Abjur: resistance (1/1) Conj: acid splash (3/3) Div: detect poison, detect magic, read magic (4/4) Evoc: dancing lights, flare, light, ray of frost (1/1) Illus: ghost sound (4/4) Trans: magehand, mending, message, open/close (2/2) Univ: arcane mark, prestidigitation Level 1 = 18 pages (2/5) Abjur: endure elements, shield (2/6) Conj: mage armor, unseen servant (3/5) Div: comprehend languages, identify, true strike (4/4) Evoc: burning hands, magic missile, shocking grasp, Tensor's floating disk (5/5) Illus: color spray, disguise self, Nystul's magic aura, silent image, ventriloquism (2/8) Trans: feather fall, magic weapon CHATHI'S SPELLBOOK #2: Level 2 Spells (38/100 pages) - enchantment and necromancy prohibited (2/4) Abjur: arcane lock, protection from arrows (1/6) Conj: Melf's acid arrow (1/3) Div: detect thoughts (5/6) Evoc: continual flame, darkness, flaming sphere, gust of wind, scorching ray (8/8) Illus: blur, hypnotic pattern, invisibility, Leomund's trap, magic mouth, minor image, mirror image, misdirection (2/14) Trans: bear's endurance, levitate CHATHI'S SPELLBOOK #3: Level 3 Spells (27/100 pages) - enchantment and necromancy prohibited (0/5) Abjur: dispel magic (0/5) Conj: (0/3) Div: (3/5) Evoc: daylight, fireball, lightning bolt (4/4) Illus: displacement, illusory script, invisibility sphere, major image (2/11) Trans: fly, keen edge CHATHI'S SPELLBOOK #4: Level 4 Spells (20/100 pages) - enchantment, illusion and necromancy prohibited (0/5) Abjur: (1/6) Conj: brightworms (PHB2), minor creation (0/4) Div: (2/6) Evoc: channeled pyroburst (PHB2), ice storm, wall of fire (0/5) Trans: CHATHI'S SPELLBOOK #5: Level 5 Spells (5/100 pages) - enchantment, illusion and necromancy prohibited (0/3) Abjur: (0/8) Conj: (0/3) Div: (0/4) Evoc: (0/8) Trans: (1/1) Univ: permanency ============================================================================== GEAR Total WT= 17.5 + 5 = 22.5 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 noble's outfit; Red Wizard (75 gp) 0 ornately carved wooden cloak clasp (100 gp) - provides +2 circumstance bonus to "diplomacy" with elves from the Cormanthor Forest 1 gold holy symbol: Kossuth (250 gp) 0 HEAD: Headband of Intellect and Concentration (1,150 gp) - grant +1 enhancement bonus to Intelligence - grant +1 competence bonus to Concentration checks - Red Wizards/Scardale mark 0 FACE: OPEN SLOT 0 THROAT: Amulet of Health +2 (4,000 gp) - grant +2 enhancement bonus to Constitution - Red Wizards/Scardale mark 1 SHOULDER: Cloak of Resistance +1 (1,000 gp) - grant +1 resistance bonus vs all saving throws 0 BODY: OPEN SLOT 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 1 ARMS: Bracers of Armor +1 (1,000 gp) - grants +1 armor bonus to AC 0 HANDS: OPEN SLOT 0 RING1: Ring of Fire Resistance: minor (12,000 gp) - 10 points vs fire damage 0 RING2: Ring of Friend Shield (25,000 gp each, 50,000 gp for the pair) - other Ring of Friend Shield worn by = missing (non-functional) - either wearer can initiate a "Shield Other" spell - other ring wearer is the recipient - no range limitation 0 SHIELD: OPEN SLOT 2 Darkwood Quarterstaff +1/+1 (4,750 gp) - with "continual flame" - Red Wizards/Scardale mark 2 light darkwood crossbow, masterwork (375 gp) 1 quiver - 10 silver bolts 1 quiver - 10 cold iron bolts 1 quiver - 2 Fountainhead Bolts (306 gp each) - hit surface AC 5, effects radius = 10 ft - 2d8 acid damage, 3 rounds, reflex DC 14 for half - Red Wizards/Scardale mark - 8 bolts 1 Dagger +1 (2,302 gp) 1 cold iron dagger 1 silver dagger 0 Pearl of Power (1,000 gp) - recall one 1rst level spell 0 Wand of Detect Magic (7.5 gp/charge = 375 gp) - Caster Level = 1; - command word: "Finders Keepers", charges = 50 0 Wand of Magic Missiles (75 gp/charge = 3,375 gp) - Caster Level = 5 (3 missiles/charge) - command word: "Zap!Zap!Zap!", charges = 41 - Red Wizards/Scardale mark 0 Wand of Shield (15 gp/charge = 750 gp) - Caster Level = 1 (+4 shield AC, 10 rounds/charge) - command word: "Red Alert", charges = 50 - Red Wizards/Scardale mark 1 potion belt, masterwork = 10/10 vials - retrieving a potion/vial is a free action once per round - Elixir of Truth (500 gp) - Potion of Cure Light Wounds, 1d8+1 hp (50 gp) - Potion of Cure Moderate Wounds, 2d8+3 hp (300 gp) - Potion of Gaseous Form (750 gp) - Potion of Mage Armor (50 gp) - Red Wizards/Scardale mark - Potion of Shield of Faith (50 gp) - Potion of Water Breathing (750 gp) x2 - Potion of Water Walk (750 gp) - vial of anti-toxin; 2 spell component pouch 0.5 belt pouch 0 - flint and steel 1 - TREASURE (pp, gp, sp and cp coins) 5 Heward's Handy Haversack (2,000 gp) - retrieving any item is a move action; no attacks of opportunity - Red Wizards/Scardale mark - left side pouch (20 lbs max: 20 lbs used) 20 - tent, sleeps two - right side pouch (20 lbs max: 20 lbs used) 8 - waterskin x2 12 - trail rations, 12 days - main central pack (80 lbs max: 69 lbs used) 3 - Chathi's Spellbook #1 3 - Chathi's Spellbook #2 3 - Chathi's Spellbook #3 3 - Chathi's Spellbook #4 3 - Chathi's Spellbook #5 2.5 - map/scroll case (x5) 0 - 20 sheets of paper 0 - inkpen 0 - vial of black ink (x2) 5 - calligraphy tools, masterwork - grant +2 circumstance bonus on Craft, Calligraphy checks 3 - winter blanket 5 - bedroll 0.5 - small silver hand mirror (250 gp) 1 - healer's kit (10 uses) - grant +2 circumstance bonus on Heal checks 1 - everburning torch 2 - sunrods x2 1 - smokesticks x2 0.5 - belt pouch 1 - GROUP TREASURE (gems) 0.5 - belt pouch 1 - RED WIZARD TREASURE (bronze coins) 10 - belt pouches x20 20 - RED WIZARD TREASURE (50 pp/pouch) 0 - Arcane Scroll: plane shift SL=7, CL=15 (2,625 gp) 0 - Arcane Scroll: sending SL=5, CL=15 (1,875 gp) 0 - Arcane Scroll: scrying SL=4, CL=15 (1,500 gp) 0 - Arcane Scroll: magic circle against good SL=3, CL=5 (375 gp) 0 - Arcane Scroll: invisibility SL=2, CL=3 (150 gp) 0 - Arcane Scroll: burning hands SL=1, CL=5 (125 gp RWS) 0 - Arcane Scroll: shocking grasp SL=1, CL=5 (125 gp RWS) 0 - Arcane Scroll: color spray SL=1, CL=1 (25 gp RWS) 0 - Arcane Scroll: comprehend languages SL=1, CL=1 (25 gp RWS) 0 - Arcane Scroll: disguise self SL=1, CL=1 (25 gp RWS) 0 - Arcane Scroll: magic weapon SL=1, CL= 1 (25 gp RWS) 0 - Arcane Scroll: silent image SL=1, CL= 1 (25 gp RWS) ============================================================================== TREASURE pp = gold holy symbol: Kossuth (250 gp) gp = 20 signet ring: same as arcane mark (5 gp) sp = 5 platinum ring (50 gp) cp = - focus for Kulara's "shield other" spell packet of gold dust (25 gp each) x2 - material component for "arcane lock" packets of ruby dust (50 gp each) x2 - material component for "continual flame" packets of pearl dust (100 gp each) x2 - material component for "identify" small silver hand mirror (250 gp) ornately carved wooden cloak clasp (100 gp) emerald gem (200 gp) gold pearl (150 gp) - Key #1 for Chathi's Treasure Chest in room at Scardale Thayan Enclave - Key #2 for Group's Treasure Chest #1 in Bag of Holding ============================================================================== In room at Scardale Thayan Enclave: pp = 60 gp = 600 sp = cp = - Treasure Chest with Superior Lock (177 gp, weight = 26 lbs) - Arcane Lock CL = 8; Only Chathi can open - Open Lock DC 40 - hardness 5, hp 15, break DC = 23 ============================================================================== GROUP TREASURE (THAYAN TRADER'S) - used for magic item trading (personal treasure) Total = 3,500 gp gems = 35 (100 gp) ============================================================================== RED WIZARD TREASURE: - used for magic item trading (loan provided by Red Wizard Enclave) - bronze coins (tokens for 0-level Thayan arcane scrolls) = 50 Total = 10,000 gp pp = 1,000 gp = sp = cp = ============================================================================== SPECIAL NOTES: Stored in Chathi Chathendum's Wondrous Wagon - alchemist's lab (40 lbs) - grants +2 bonus on Craft, Alchemy checks Get skills in: - profession (merchant); max out - craft (armorsmithing) - craft (bowmaking) - craft (weaponsmithing) ==============================================================================