Last Updated: April 3, 2008
class: Fighter race: human (Mulan) level: 4 alignment: lawful neutral xp: 8142 deity: Kossuth size: M age: 22 gender: male height: 6'4" eyes: brown hair: shaved skin: sallow weight: 240 lbs bald Campaign: Forgotten Realms, Thayan Traders Home Region: Thay (but based in the Dalelands) Languages: Mulhorandi (native), Chondathan (1 cc) ==================================================================================== STR: 19 +4 HP: 39 Speed: 30 ft DEX: 14 +2 AC: 21 CON: 14 +2 = 10 + 8 + 2 + 1 + 0 + 0 + 0 + 0 INT: 10 0 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 11 CHA: 10 0 AC flat-footed: 20 Initiative: +2 Base Attack: +4 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +6 = 4 +2 Reflex: +3 = 1 +2 Will: +5 = 1 0 +4 (discipline & iron will) ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- bastard sword +9 1d10+5 19-20/x2 - S magic (+1 bonus) - one hand flaming (+1d6 damage) Banesword +10 1d8+7 19-20/x2 - S magic (+1 bonus) - longsword axiomatic (+2d6 damage vs chaotics) longsword +10 1d8+6 19-20/x2 - S cold iron, masterwork warhammer +9 1d8+4 x3 - B silver, masterwork composite +7 1d8+4 x3 110 ft P cold iron arrows longbow; STR+4 1d8+3 silver arrows - masterwork Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ full plate heavy +8 +1 -5 35 % 20 ft 50 lb masterwork shield of shield +2 n/a 0 5 % n/a 6 lb return fire flame's return creature home (Will DC 10) ==================================================================================== SKILLS: Total = 21 max = 7/3 Ability Mod Ranks Misc appraise* INT balance* DEX bluff* CHA climb* STR +4 concentration* CON +2 +2 (disc) craft* INT decipher script INT diplomacy* CHA disable device INT disguise* CHA escape artist* DEX forgery* INT gather information* CHA +5 handle animal CHA 0 5 heal* WIS hide* DEX +4 intimidate* CHA 0 4 jump* STR +1 knowledge, arcana INT 0 1cc +2 knowledge, local: Thay INT 0 2cc listen* WIS move silently* DEX open lock DEX perform CHA profession WIS +8 ride* DEX +2 4 +2 (handle animal) search* INT sense motive* WIS sleight of hand DEX spellcraft INT spot* WIS survival* WIS swim* STR tumble DEX use magic device CHA use rope* DEX n/a speak language n/a 1cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: heavy, medium, light Shields: all (including tower shields) Weapons: all simple, all martial Exotic Weapon: Bastard Sword (can use one handed) Weapon Focus: Longsword (+1 bonus to hit) Weapon Specialization: Longsword (+2 to damage) Power Attack: melee bonus only, no light weapons one-handed weapons; -4 hit = +4 damage two-handed weapons; -4 hit = +8 damage Discipline (Regional Feat): Will = +2, Concentration = +2 Iron Will: Will = +2 ============================================================================= GEAR Total WT= 91 load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 50 BODY: full plate armor, masterwork (1,650 gp) - all black, visored helm with gold tinted wings of flame 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 6 SHIELD: Shield of Flame's Return (1,159 gp +) - small steel shield +1 - if touched by flaming creature, return to home plane: will DC 10 6 flaming bastard sword +1 (8,335 gp) 4 Banesword (18,315 gp) 4 cold iron longsword, masterwork (330 gp) 5 silver warhammer, masterwork (402 gp) 3 composite longbow (STR+4), masterwork (800 gp) 3 quiver & 20 silver arrows 3 quiver & 20 cold iron arrows 1 potion belt, masterwork = 10 vials 0 - potion of blur (300 gp) 0 - vial of anti-toxin; x2 0.5 belt pouch 0 - flint and steel 0.5 belt pouch 4 waterskin 1 everburining torch Donkey (x2) 40 - pack saddle (x2) 40 - tent (x2) 20 - bedroll (x4) 40 - trail rations, 40 days 5 - bedroll ============================================================================== TREASURE cp = sp = 16 gp = 10 pp = In room: Price Items carried (For Sale) ----- ------------------------ 14,000 gp Banesword: axiomatic longsword +1 (lawfully aligned) = +2d6 damage vs those with chaotic alignment = branded with religious symbol of Bane 6,500 gp flaming bastard sword +1 (+1d6 fire damage) 100 gp everburining torch ============================================================================== SPECIAL NOTES: None