Last Updated: January 15, 2009
class: Rogue/Wizard race: human (Rashemi) level: 3/2 alignment: lawful neutral xp: 12,879 deity: Kossuth size: M age: 22 gender: male height: 5'7" eyes: black hair: shaved skin: dark weight: 170 lbs brown Campaign: Forgotten Realms, Thayan Trader Home Region: Thay (but based in the Dalelands) Languages: Mulhorandi (native), Damaran, Gnoll, Rashemi, Tuigan, Chondathan (1cc) ==================================================================================== STR: 11 0 HP: 31 Speed: 30 ft DEX: 18 +4 AC: 20 CON: 10 0 = 10 + 5 + 0 + 4 + 0 + 0 + 0 + 1 INT: 18 +4 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 15 CHA: 10 0 AC flat-footed: 16 Initiative: +4 Base Attack: +3 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +2 = 1 0 1 Reflex: +8 = 3 +4 1 (+1 vs traps) Will: +5 = 4 0 1 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- silver rapier +8 1d6 18-20/x2 - P magic (+1 hit/dam) light crossbow +8 1d8 19-20/x2 80 ft P cold iron bolts masterwork 1d8-1 silver bolts (darkwood) light mace +7 1d6 x2 - B cold iron Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ twilight mithral light +5 +6 0 0 % 30 ft 10 lb chain shirt +1 armor ==================================================================================== SKILLS: Total = 78+14 max = 8/4 Ability Mod Ranks Misc +11 appraise* INT +4 5 +2 (scale/mag) +6 balance* DEX +4 +2 (tumble) +4 bluff* CHA 4 climb* STR +6 concentration* CON 0 6 craft* INT +9 decipher script INT +4 5 diplomacy* CHA +14 disable device INT +4 6 +4 (nimble/tool) disguise* CHA escape artist* DEX +9 forgery* INT +4 5 +7 gather information* CHA 5 +2 (local know) no handle animal CHA heal* WIS +10 hide* DEX +4 6 intimidate* CHA +2 jump* STR 0 +2 (tumble) +9 knowledge, arcana INT +4 5 no knowledge, architect/engineer INT no knowledge, dungeoneering INT no knowledge, geography INT no knowledge, history INT +9 knowledge, local: Thay INT +4 5 +9 knowledge, local: Dalelands INT +4 5 no knowledge, nature INT no knowledge, nobility/royalty INT no knowledge, religion INT no knowledge, the planes INT +2 listen* WIS +2 (toad) +10 move silently* DEX +4 6 +14 open lock DEX +4 6 +4 (nimble/tool) perform CHA no profession WIS ride* DEX +10 search* INT +4 6 sense motive* WIS +8 sleight of hand DEX +4 4 +9 spellcraft INT +4 3 +2 (arcana) +2 spot* WIS +2 (toad) survival* WIS swim* STR +9 tumble DEX +4 5 +3 use magic device CHA 0 3 (+2 w. scrolls) use rope* DEX * speak languages n/a 1cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple, handcrossbow, rapier, sap, shortbow, shortsword Mind over Body: regional feat - bonus hp = IQ = +4 hp - +1 hp/metamagic feat = 0 - if cast arcane spells, get insight bonus to AC = +1 Nimble Fingers - open lock and disable device = +2 bonus Weapon Finesse - use DEX bonus, not STR for melee attack rolls with light weapons, rapier, whip and spiked chain Sneak Attack = +2d6 Trapfinding Evasion: - if making successful reflex save would still do half-damage, with evasion a rogue takes 0 damage instead Trapsense: - reflex saves = +1 vs traps - AC dodge bonus = +1 vs traps Summon Familiar: Toad (grants +3 hp and alertness; listen +2 and spot +2) Scribe Sroll ============================================================================= SPELLS 0: 4 1: 3 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 14 detect poison, disrupt undead, disrupt undead, magehand 1: 15 color spray, grease, summon monster I JANDAR'S SPELLBOOK: Level 0 and Level 1 Spells (32/100 pages) Level 0 = 19 pages (1/1) Abjur: resistance (1/1) Conj: acid splash (3/3) Div: detect poison, detect magic, read magic (1/1) Ench: daze (4/4) Evoc: dancing lights, flare, light, ray of frost (1/1) Illus: ghost sound (2/2) Necro: disrupt undead, touch of fatigue (4/4) Trans: magehand, mending, message, open/close (2/2) Univ: arcane mark, prestidigitation Level 1 = 13 pages (0/5) Abjur: (4/6) Conj: grease, mage armor, obscuring mist, summon monster I (2/5) Div: comprehend languages, detect secret doors (2/3) Ench: charm person, sleep (1/4) Evoc: magic missile (1/5) Illus: color spray (3/3) Necro: cause fear, chill touch, ray of enfeeblement (0/8) Trans: JANDAR'S SPELLBOOK #2: Level 2 Spells (12/100 pages) (0/4) Abjur: (2/6) Conj: summon monster II, web (1/3) Div: see invisibility (0/3) Ench: (0/6) Evoc: (1/8) Illus: invisibility (2/6) Necro: blindness/deafness, command undead (0/14) Trans: ============================================================================== GEAR Total WT= 29.5 load: light = 38 medium = 76 heavy = 115 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: brooch of shielding (1,200 gp) - stops magic missile damage = 80 hp 1 SHOULDER: cloak of resistance +1 (1,000 gp) - grant +1 resistance bonus vs all saving throws 10 BODY: twilight mithral chain shirt +1 (5,100 gp) - AC = +5 armor, maxDEX = +6, AC penalty = 0, arcane spell failure = 0 %, MV = 30 ft, wt = 10 lbs 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 2 silver rapier +1 (2,410 gp) 2 light darkwood crossbow, masterwork (375 gp) 1 quiver & 10 silver bolts 1 quiver & 10 cold iron bolts 4 cold iron light mace 1 potion belt, masterwork = 9/10 vials 0 - vial of small centipede poison (90 gp); x3 [injury, DC = 11, dam = 1d2 DEX/1D2 DEX] - vial of blue whinnis poison (120 gp) [injury, DC = 14, dam = 1 CON/unconsciousness] - vial of antitoxin (50 gp) 0 - oil of magic weapon (50 gp) - potion of cure light wounds (50 gp); x2 0 - potion of sanctuary (50 gp) 2 spell component pouch 0.5 belt pouch 0 - flint and steel 0 Wand of Ray of Enfeeblement (15 gp/charge = 435 gp) - Caster Level = 1 (ranged touch attack; 1d6+1 STR damage) - command word: "wither", charges = 29 0 Wand of Charm Monster (420 gp/charge = 1,260 gp) - Caster Level = 7 (Will DC = 16) - command word: "Enimeb D'neirf", charges = 3 5 Heward's Handy Haversack (2,000 gp) - retrieving any item is a move action; no attacks of opportunity - left side pouch (20 lbs max: 20 lbs used) 20 - tent, sleeps two - right side pouch (20 lbs max: 6 lbs used) 3 - Jandar's Spellbook #1 3 - Jandar's Spellbook #2 - main central pack (80 lbs max: 26.5 lbs used) 10 - trail rations, 10 days 4 - waterskin 5 - bedroll 2 - thieves tools, masterwork 1 - merchant's scale 0 - magnifying glass 0.5 - belt pouch 4 - TREASURE (coins) ============================================================================== TREASURE cp = 1 1 pearl (100 gp) sp = 3 gp = pp = ============================================================================== In Room at Thayan Enclave: cp = sp = gp = pp = ============================================================================== SPECIAL NOTES: Get 1 level of Ranger Maximize concentration skill Handle animal skill to drive carriage get an amulet of health to increase constitution (hp) get Gauntlets of Giant Strength +1 (900 gp) get keen or +1d6 dam (type) for silver rapier +1