Last Updated: December 6, 2013
class: Monk/Cleric race: human (Mulan) level: 9 = 4/5 alignment: lawful neutral xp: 39,131 deity: Kossuth size: M age: 30 gender: female height: 5'4" eyes: brown hair: shaved skin: sallow weight: 130 lbs Campaign: Forgotten Realms, Thayan Trader Home Region: Thay (but based in the Dalelands) Languages: Mulhorandi (native), Damaran, Ignan (1cc), Chondathan (1cc) ==================================================================================== STR: 10 0 HP: 51 Speed: 40 ft DEX: 16 +3 AC: 20 CON: 10 0 = 10 + 1 + 0 + 3 + 0 + 0 + 0 + 6 INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 20/22 +5/+6 AC touch: 19 CHA: 10/12 0/+1 AC flat-footed: 17 Initiative: +3 Base Attack: +6/+1 = fire resistance = 5 points ==================================================================================== Total = base +Mod +magic +misc Fortitude: +8 = 8 0 Reflex: +8 = 5 +3 Will: +16 = 8 +6 +2 (discipline) - evasion: reflex save = 0 damage if original save was for 1/2 damage ==================================================================================== - attacks of opportunity/round = 5 Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- unarmed strike +9/+4 1d8 x2 - B magic vs DR w. Purifying Flame +1d6 fire (use = 3/day;1 round) (+7/+7/+2) Flurry of Blows nunchaku +10/+5 1d6+1 x2 - B darkwood - magic +1 (+8/+8/+3) Flurry of Blows Disarm = +2 siangham +10/+5 1d6 x2 - P silver - magic +1 (+8/+8/+3) Flurry of Blows kama +10/+5 1d6 x2 - S cold iron, masterwork (+8/+8/+3) Flurry of Blows Trip attacks light crossbow +10 1d8+1 19-20/x2 80 ft P cold iron bolts - darkwood & 1d8 silver bolts magic +1 Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Bracers armor +1 na na na na 1 magic of Armor +1 ==================================================================================== SKILLS: Total = 42+20 max = 12/6 Ability Mod Ranks Misc +1 appraise* INT +1 +5 balance* DEX +3 +2 tumble +1 bluff* CHA +1 +0 climb* STR +0 +14 concentration* CON +0 12 +2 discipline +1 craft INT +1 no decipher script INT +1 +3 diplomacy* CHA +1 +2 sense motive +5 diplomacy, Cormanthor Elves CHA +1 " & +2 clasp no disable device INT +1 +1 disguise* CHA +1 +5 escape artist* DEX +3 2 +1 forgery* INT +1 +1 gather information* CHA +1 no handle animal CHA +1 +12 heal* WIS +5 5 +2 kit +10 hide* DEX +3 2 +5 cloak +1 intimidate CHA +1 +2 jump STR +0 +2 tumble +2 knowledge, arcana INT +1 1 no knowledge, architect/engineer INT +1 no knowledge, dungeoneering INT +1 no knowledge, geography INT +1 +2 knowledge, history INT +1 1 no knowledge, local INT +1 no knowledge, nature INT +1 no knowledge, nobility/royalty INT +1 +6 knowledge, religion INT +1 5 +2 knowledge, the planes INT +1 1 +8 listen WIS +6 2 +10 move silently DEX +3 2 +5 boots no open lock DEX +3 +1 perform CHA +1 no profession WIS +6 +3 ride DEX +3 +1 search INT +1 +14 sense motive WIS +6 8 no sleight of hand DEX +3 +4 spellcraft INT +1 3 +13 spot WIS +6 7 +6 survival WIS +6 +0 swim STR +0 +10 tumble DEX +3 7 no use magic device CHA +1 +3 use rope DEX +3 n/a speak languages, Ignan n/a 1cc n/a speak languages, Chondathan n/a 1cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: heavy, medium, light Shields: all (except tower shields) Weapons: all simple, hand axe, javalin (and with Monk unarmed strike: kama, nunchaku, quarterstaff, sai, shuriken, siangham) Monk of Kossuth (Order of the Pure Flame) - Same Monk substitution levels as a Phoenix Disciple (Champions of Valor; page 47) - AC bonus = WIS = +6 - Improved Unarmed Strike = 1d8 base - Flurry of Blows: +1 attack at base attack, all attacks = -2 to hit, can use special monk weapons - Purifying Fist: Dur = 1 round, add +1d6 fire damage to any unarmed strike Use = monk level = 4/day - Evasion: if making successful reflex save would still do half-damage, with evasion Kulara takes 0 damage instead - Combat Reflexes: +3 attacks of opportunity/round = 4 - Fast Movement: +10 ft - Resistance to Fire: 5 points - Ki Strike: unarmed strikes treated as magic weapons vs DR - Slow Fall: -20 ft from a fall Cleric of Kossuth (The Burning Braziers) - Spontaneous Cast: "cure" spells - Turn Undead - undead flee for 10 rounds, if not, then cower (+2 hit) - range = 60 ft, standard action - times/Day = 3 + CHA = 3 + 1 = 4/day - turning Checks = 1d20 + CHA + Knowledge religion synergy = 1d20 + 1 + 2 = 1d20 + 3 (see table in PHB pg 159 for highest HD turned) - turning Damage = 2d6 + cleric level + CHA = 2d6 + 5 + 1 = 2d6 + 6 (total HD turned) - Destroy Undead - Total No. of undead HD being destroyed = cleric level/2 = 5/2 = 2 - Renewal Domain: - auto-heal 1d8 + CHA = 1d8+1 hp; if hp = 0 or less, 1/day - Fire Domain: - special ability = 3/day - rebuke/command/bolster fire creatures (e.g. red dragons) - turn/destroy water creatures (e.g. black dragons) - range = 60 ft, check = 1d20+1 (p159), damage = 2d6+6 HD, destroy = 2 HD Blind-Fight: - move = 3/4 in darkness - invisible attacker no get melee bonus - re-roll concealment if miss, for a hit Discipline (Regional Feat): Will bonus +2, concentration bonus +2 Weapon Finesse - use DEX bonus = +3, not STR for melee attack rolls with light weapons, rapier, whip and spiked chain Scribe Scroll "Initiate of Kossuth feat" (9th level bonus feat) - all "summon monster" fire elementals have +2 hp/hit dice - the following spells are added to the cleric spell list 2: Aganazzar's Scorcher 4: Fire Stride 5: Shroud of Flame 8: Incendiary Cloud ============================================================================= SPELLS 0: 5 1: 5+D 2: 3+D 3: 2+D 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 0: 15 detect magic, detect poison, guidance, mending, read magic 1: 16 bless, burning hands (D), divine favor, hide from undead, remove fear, shield of faith 2: 17 bull's strength, produce flame (D), shield other, silence 3: 18 dispel magic, resist energy-cold/fire only(D), searing light Fire Domain Spells: (1) burning hands; (2) produce flame; (3) resist energy (cold/fire only); (4) wall of fire; (5) fire shield; (6) fire seeds; (7) fire storm; (8) incendiary cloud; (9) elemental swarm (fire spell only) Renewal Domain Spells: (1) charm person; (2) restoration, lesser; (3) remove disease; (4) reincarnate; (5) atonement; (6) heroes' feast; (7) restoration, greater; (8) polymorph any object; (9) freedom ============================================================================== GEAR Total WT= 16 + 5 = 21 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 yellow monk's outfit; Order of the Pure Flame 0 ornately carved wooden cloak clasp (100 gp) - provides +2 circumstance bonus to "diplomacy" with elves from the Cormanthor Forest 1 gold holy symbol: Kossuth (250 gp) 0 HEAD: OPEN SLOT 0 FACE: Third Eye of Wisdom and Inner Beauty (10,000 gp) - grants +2 enhancement bonus to Wisdom - grants +2 enhancement bonus to Charisma - Red Wizards/Scardale mark 0 THROAT: OPEN SLOT 1 SHOULDER: Cloak of Elvenkind (2,500 gp) - grants a +5 competence bonus on Hide checks 0 BODY: OPEN SLOT 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 1 FEET: Boots of Elvenkind (2,500 gp) - grants a +5 competence bonus on Move Silently checks 1 ARMS: Bracers of Armor +1 (1,000 gp) - grants +1 armor bonus to AC - Red Wizards/Hillsfar mark 0 HANDS: OPEN SLOT 0 RING1: Ring of Counterspells (4,000 gp) - can store a spell of 1st-6th level - if stored spell cast at wearer, spell is automatically countered, and spell stored in ring is gone - ring currently stores "ice storm" 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 2 cold iron kama, masterwork (304 gp) - can use to make "trip" attacks 1 Darkwood Nunchaku +1 (2,322 gp) - opposed attack rolls to disarm an enemy = +2 - Red Wizards/Scardale mark 1 Silver Siangham +1 (2,393 gp) - Red Wizards/Scardale mark 2 Light Darkwood Crossbow +1 (2,375 gp) - Red Wizards/Scardale mark 1 quiver - 2 Fountainhead Bolts (306 gp each) - hit surface AC 5, effects radius = 10 ft - 2d8 acid damage, 3 rounds, reflex DC 14 for half - Red Wizards/Scardale mark - 8 bolts 1 quiver - 1 bolt - 9 cold iron bolts 1 quiver - 10 silver bolts 1 potion belt, masterwork = 10/10 vials - retrieving a potion/vial is a free action once per round - Potion of Cure Serious Wounds, 3d8+5 hp (750 gp) - Potion of Invisibility, CL = 6 (300 gp) - Potion of Mage Armor (50 gp); x3 - Red Wizards/Scardale mark - Potion of Water Breathing (750 gp) - Potion of Water Walk (750 gp) - vial of antitoxin (50 gp) - Vial of Universal Solvent (50 gp) x2 - Red Wizards/Scardale mark 0.5 belt pouch 0 - flint and steel 0.5 belt pouch 1 - TREASURE (coins) 0 Wand of Burning Hands (45 gp/charge = 945 gp) - Caster Level = 3 - (3d4 fire damage, reflex DC 11 = half damage) - command word: "Sizzle", charges = 19 - wand is made from orange crystal 0 Wand of Cure Light Wounds (15 gp/charge = 510 gp) - command word: "Kossuth's Kiss", charges = 34 - Red Wizards/Scardale mark 0 Wand of Detect Magic (7.5 gp/charge = 127.5 gp) - Caster Level = 1; - command word: "Magic Mine", charges = 17 5 Heward's Handy Haversack (2,000 gp) - retrieving any item is a move action; no attacks of opportunity - Red Wizards/Scardale mark - left side pouch (20 lbs max: 20 lbs used) 20 - tent, sleeps two - right side pouch (20 lbs max: 20 lbs used) 12 - trail rations; 12 days 8 - waterskin; x2 - main central pack (80 lbs max: 35 lbs used) 5 - bedroll 3 - winter blanket 1 - everburning torch 2 - sunrods; x2 1 - healer's kit (9 uses) - grant +2 circumstance bonus on Heal checks 1 - map case; x2 4 - flask of holy water; x4 4 - flask of alchemist's fire; x4 4 - tanglefoot bag 8 - pole, 10-foot 0 - Divine Scroll: break enchantment, CL 9 (1,125 gp) 0 - Divine Scroll: flame strike, CL 9 (1,125 gp) 0 - Divine Scroll: raise dead, CL 9 (6,125 gp) 0 - Divine Scroll: restoration, CL 7 (800 gp) 0 - Divine Scroll: cure serious wounds - 3d8+5 hp, CL 5 (375 gp) x3 0 - Divine Scroll: speak with dead, CL 5 (375 gp) 0 - Divine Scroll: remove paralysis, CL 3 (150 gp) x3 0 - Divine Scroll: restoration, lesser, CL 3; (150 gp) x2 0 - Divine Scroll: comprehend languages, CL 1 (25 gp) 0 - Divine Scroll: divine favour, CL 1 (25 gp) 0 - Divine Scroll: endure elemets, CL 1; (25 gp) x4 0 - Divine Scroll: magic weapon, CL 1; (25 gp) 0 - Divine Scroll: protection from evil, CL 1; (25 gp) ============================================================================== TREASURE pp = 12 gold holy symbol: Kossuth (250 gp) gp = 19 bloodstone gem (50 gp) sp = 6 platinum ring (50 gp) cp = 1 - focus for "shield other" spell with Chathi ornately carved wooden cloak clasp (100 gp) gold pearl (150 gp) Key #1 for Kulara's Treasure Chest in room at Scardale Thayan Enclave ============================================================================= In Room at Scardale Thayan Enclave: pp = gp = 3,800 silver holy symbol: Kossuth (25 gp) sp = cp = - Treasure Chest with Superior Lock (152 gp, weight = 26 lbs) - Open Lock DC 40 - hardness 5, hp 15, break DC = 23 ============================================================================== SPECIAL NOTES: 10th level = monk ?, cleric ? Improve spellcraft skill TORSO SLOT: Monk's Outfit (ability boosts)?