Adventure Date: April 30, 2010
Last Updated: April 29, 2010
NOTE: "Handling" an animal to do a trick it knows is a move action and DC 10, while "pushing" an animal to do a "trick" it doesn't know is a full-round action and DC 25. In practical terms, Ska'arr would have to spend a move action and succeed on a "handle animal" roll for each animal he commands to do a trick, such as "ATTACK!!!!" wardog: medium animal AL = neutral HD = 2d8+4 hp = 13 Init = +2 Spd = 40 ft (medium load = 30 ft; run x4) AC = 18 = 10 + 2 + 0 + 2 + 0 + 4 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 12 flat-foot AC = 16 space/reach = 5 ft/5 ft, base attack/grapple = +1/+3 Atk = bite: +3 melee (1d6+3) full attack = bite: +3 melee (1d6+3) STR = 15 +2 INT = 2 -4 DEX = 15 +2 WIS = 12 +1 CON = 15 +2 CHA = 6 -2 Total = base +Mod +magic +misc Fortitude: +5 = 3 +2 Reflex: +5 = 3 +2 Will: +1 = 0 +1 SQ: low-light vision, scent Feats = alertness, track Tricks (6/6): General Purpose = guard - attack - defend - down - guard = other tricks - attack #2 (all creatures) - track A Wardog that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wardog. A Wardog is proficient with use of armor. Class Skills = jump +8 (+4 racial bonus included) listen +5 spot +5 swim +3 survival +1 (+5 if tracking by scent) ==================================================================================== SKILLS: Total = 7 max = 5/2 Ability Mod Ranks Misc -4 appraise INT -4 -1 balance DEX +2 -3 armor -2 bluff CHA -2 -1 climb STR +2 -3 armor +2 concentration CON +2 -4 craft INT -4 no decipher script INT -4 -2 diplomacy CHA -2 no disable device INT -4 -2 disguise CHA -2 -1 escape artist DEX +2 -3 armor -4 forgery INT -4 -2 gather information CHA -2 -2 handle animal CHA -2 +1 heal WIS +1 -1 hide DEX +2 -3 armor -2 intimidate CHA -2 +5 jump STR +2 2 -3 armor/+4 racial no knowledge, arcana INT -4 no knowledge, architect/engineer INT -4 no knowledge, dungeoneering INT -4 no knowledge, geography INT -4 no knowledge, history INT -4 no knowledge, local INT -4 no knowledge, nature INT -4 no knowledge, nobility/royalty INT -4 no knowledge, religion INT -4 no knowledge, the planes INT -4 +5 listen WIS +1 2 +2 alertness -1 move silently DEX +2 -3 armor no open lock DEX +2 -2 perform CHA -2 no profession WIS +1 +2 ride DEX +2 -4 search INT -4 +1 sense motive WIS +1 no sleight of hand DEX +2 -3 armor no spellcraft INT -4 +5 spot WIS +1 2 +2 alertness +1 survival WIS +1 +5 survival, track by scent & +4 racial-scent -3 swim STR +2 1 -6 armor x2 no tumble DEX +2 -3 armor no use magic device CHA -2 +2 use rope DEX +2 - speak languages n/a ============================================================================== Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ leather light +2 +6 0 10% 40 ft 15 lbs barding armor medium load n/a n/a +3 -3 - 30 ft - ============================================================================== Carrying Capacity: drag = 1,500 lbs - light load = 100 lbs (40 ft; run x4) - medium load = 200 lbs (30 ft; run x4) - heavy load = 300 lbs (30 ft; run x3) GEAR Total WT= 23 + 147 = 160 (medium load) WT Item --- --------------------- 15 leather barding (20 gp) 8 saddle bags (4 gp) Group Treasure (saddle bags, total value = 217.5 gp) 32 - falchions x4 (75/2 = 37.5 gp each, 4.6875 gp/lb) 100 - studded leather armor x5 (25/2 = 12.5 gp each, 0.625 gp/lb) 15 - leather armor x1 (10/2 = 5 gp each, 0.333 gp/lb) - Unseeing white eye split by a slashing bolt of lightning