Adventure Date: April 30, 2010
Last Updated: May 2, 2010
class: Ranger race: human level: 1 alignment: DM Eyes Only xp: 0 deity: DM Eyes Only size: medium age: 21 gender: male height: 6'0" eyes: brown hair: brown skin: tan weight: 290 lbs Campaign: The Tide of Shadows Home Region: The North Languages: Illuskan (native), Chondathan, Giant, Orc ==================================================================================== STR: 18 +4 HP: 11 Speed: 30 ft (run x4) DEX: 10 0 AC: 15 20 ft with backpack/loot CON: 16 +3 = 10 + 4+1 + 0 + 0 + 0 + 0 + 0 + 0 INT: 16 +3 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 10 CHA: 8 -1 AC flat-footed: 15 Initiative: +0 Base Attack: +1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +5 = 2 +3 Reflex: +2 = 2 +0 Will: -1 = 0 -1 ==================================================================================== orcs = +2 damage Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- spiked chain +5 2d4+6 x2 - P 2-handed reach = 5 ft & 10 ft Trip = make a melee touch attack, no attack of opportunity PHB = if attack succeeds, do a check of attacker's STR vs foe's STR or DEX p.158 = attacker's STR = +4 (STR) +4 (improved trip) +0 (medium-size) = +8 = if win, the defender is tripped and prone (Melee AC = -4, Ranged AC = +4), and attacker can make an immediate melee attack at same base attack = if tripped, standing up = move action and provoke attack of opportunity = if lose, defender can immediately do a STR check vs attacker's STR or DEX to try and trip attacker instead = if this happens, can drop weapon to avoid being tripped = can trip a mounted opponent to pull a rider from mount (STR vs Ride skill) Disarm = provoke an attack of opportunity, if damaged, disarm attempt fails PHB = opposed attack rolls: Attacker vs Defender p.155 Attacker = +5 (attack bonus) +2 (spiked chain) +4 (2-handed weapon) +0 (medium-size) +0 (improved disarm) = +11 = if win, defender's weapon is on ground in defender's square = if pick up weapon = move action and provoke attack of opportunity = if lose, defender may attempt opposed attack roll to disarm attacker falchion +5 2d4+6 18-20/x2 - S 2-handed weapon light hammer +5 1d4+4 x2 20 ft B cold iron dagger +5 1d4+4 19-20/x2 10 ft P/S javalin +5 1d6+4 x2 30 ft P Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chainshirt light 4 +4 -2 20% 30 ft 25 lbs armor dastana +armor +1 - -1 5% - 5 lbs ==================================================================================== SKILLS: Total = 40 max = 4/2 Ability Mod Ranks Misc +3 appraise INT +3 -3 balance DEX +0 -3 armor/load -3 bluff CHA -1 -1 uncivil/-1 abrassive DM Eyes Only +3 climb STR +4 2 -3 armor/load +7 concentration CON +3 4 +3 craft INT +3 no decipher script INT +3 -3 diplomacy CHA -1 -1 uncivil/-1 abrassive DM Eyes Only no disable device INT +3 -1 disguise CHA -1 DM Eyes Only -3 escape artist DEX +0 -3 armor/load +3 forgery INT +3 -2 gather information CHA -1 -1 uncivil DM Eyes Only +4 handle animal CHA -1 4 +1 uncivil -1 heal WIS -1 -3 hide DEX +0 -3 armor/load +0 intimidate CHA -1 +1 abrassive DM Eyes Only +3 jump STR +4 2 -3 armor/load no knowledge, arcana INT +3 no knowledge, architect/engineer INT +3 +4 knowledge, dungeoneering INT +3 1 +4 knowledge, geography INT +3 1 no knowledge, history INT +3 no knowledge, local INT +3 +4 knowledge, nature INT +3 1 no knowledge, nobility/royalty INT +3 no knowledge, religion INT +3 no knowledge, the planes INT +3 +3 listen WIS -1 4 DM Eyes Only -3 move silently DEX +0 -3 armor/load no open lock DEX +0 -1 perform CHA -1 DM Eyes Only no profession WIS -1 +1 ride DEX +0 1 +7 search INT +3 4 -1 sense motive WIS -1 DM Eyes Only no sleight of hand DEX +0 -3 armor/load no spellcraft INT +3 +3 spot WIS -1 4 DM Eyes Only +3 survival WIS -1 4 DM Eyes Only +2 swim STR +4 4 -6 armor/load x2 no tumble DEX +0 -3 armor/load no use magic device CHA -1 +4 use rope DEX +0 4 - speak languages n/a =================================================================================== SPECIAL ABILITIES / FEATS Armor: light Shields: all (except tower shields) Weapons: all simple, all martial, spiked chain Track: use survival skill Wild Empathy: 1d20 + Ranger level + CHA + handle animal synergy + uncivilized = 1d20 + 1 + -1 + 0 + 1 = 1d20+1 Favoured Enemy: - against a favoured enemy, receive bonus to damage rolls and a skill bonus to bluff, listen, sense motive, spot, survival - Orcs = +2 Axethrower: "The North" regional feat (human bonus feat) - add STR bonus instead of DEX bonus to the attack roll for all thrown ranged weapons Exotic Weapon: Spiked Chain (1st level bonus feat) Combat Expertise (flaw bonus feat) - select during an attack action or full-attack action - changes to attack roll and AC last until your next action - attack roll = -1 max - AC dodge bonus = +1 max Improved Trip (flaw bonus feat) - do not provoke an attack of opportunity when unarmed - strength check = +4 bonus - if trip an opponent, can make an immediate melee attack at same base attack Intolerance: Orcs (flaw) - Ska'arr has an irrational dislike of Orcs (i.e. anything with "Orc Blood" racial ability, thus he is also intolerant of Half-Orcs and Orogs.) - DM Eyes Only DM Eyes Only (flaw) - DM Eyes Only Abrasive (trait) - You are difficult and demanding in conversation, which tends to oppress those around you. - You gain a +1 bonus on Intimidate checks. - You take a -1 penalty on Diplomacy checks and Bluff checks. Uncivilized (trait) - You relate better to animals than you do to people. - You gain a +1 bonus on Handle Animal checks and wild empathy checks. - You take a -1 penalty on Bluff checks, Diplomacy checks, and Gather information checks. ============================================================================== GEAR Total WT= 73 + 49 + 30 = 152 (medium load) load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 explorer's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 25 BODY: chainshirt 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 5 ARMS: dastanas 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 10 spiked chain (25 gp) - reach = 5 ft or 10 ft - trip: can drop chain to avoid a trip - disarm: +2 bonus on all opposed attack rolls for disarm 8 falchion (75 gp) 1 dagger (2 gp) 2 cold iron light hammer (4 gp) 1 quiver 20 - javalins x10 0.5 belt pouch 0.5 - COINS 2 backpack 5 - DM Eyes Only 4 - waterskin, full 10 - trail rations, 10 days 5 - bedroll 3 - winter blanket 3 - Tabitha's Journal (DM Eyes Only) 2 - Tabitha's Pouch (DM Eyes Only) 10 - hemp rope, 50 ft (hp 2, burst = STR DC 23) 4 - grappling hook ("use rope" check to hook DC 10 +2/10 ft) 1 - empty sack x2 Group Treasure (backpacks and sacks, total value = 737 gp) 0 - Orc Ears x5 (1 gp each, ~ gp/lb) 0 - Zombie Orc Ears x1 (1 gp each, ~ gp/lb) 8 - bolts of silk x8 (90 gp each, 90 gp/lb) 2 - shortsword x1 (10/2 = 5 gp each, 2.5 gp/lb) 16 - large greatclub x1 (10/2 = 5 gp each, 0.3125 gp/lb) - but could use as prop to tell a great story 4 - large javelin x1 (2/2 = 1 gp each, 0.25 gp/lb) Note: Ska'arr has claimed 1 falchion and 8 javalins since he can use better then selling for half-value ============================================================================== TREASURE cp = sp = 2 gp = pp = 150 gp was used for the wardog Beast 20 gp was used for wardog's leather barding 4 gp was used for wardog's saddlebags DM Eyes Only Note: provided 15 gp for 1 charge of cure light wounds wand ============================================================================== GROUP TREASURE Total value = 954.5 gp Carried by: Wt: Value: Ska'arr 30 737 gp Beast 147 217.5 gp And what about that shortbow that Whisper sold ???? ============================================================================== SPECIAL NOTES: - Ska'arr has a wicked ugly scar starting on the right-side of his face on the forehead, then crossing his eyebrow and the bridge of his nose, then down along his left cheek to his jaw. - DM Eyes Only